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    Animation and Performance Capture using Digitalized Models 

    de Aguiar, Edilson (de Aguiar, Edilson, 2008-12-22)
    The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character ...
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    HLOD Refinement Driven by Hardware Occlusion Queries 

    Charalambos, Jean Pierre (Charalambos, Dec 2007)
    Con objeto de realizar una eficiente visualización interactiva de modelos geométricoscomplejos, que pueden llegar a comprender varios millones de polígonos, es clave reducirsustancialmente la cantidad de datos procesados. ...
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    The Visible Vortex Interactive Analysis and Extraction of Vortices in Large Time-dependent Flow 

    Fuchs, Raphael (Fuchs, Sept 2008)
    Computersimulation physikalischer und chemischer Prozesse sind ein essentielles Hilfsmittelzum Verständnis von Problemen aus dem Bereich der Strömungslehre geworden. Mit aktuellenSimulationspaketen ist es ...
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    A Computational Musco-Skeletal Model for Animating Virtual Faces 

    Fratarcangeli, Marco (Fratarcangeli, 30/09/2009)
    Automatic synthesis of facial animation in Computer Graphics is a challenging task and althoughthe problem is three decades old by now, there is still not a unified method to solveit. This is mainly due to the complex ...
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    New 3D Scanning Techniques for Complex Scenes 

    Chen, Tongbo (Chen, Tongbo, 2008-12-02)
    This thesis presents new 3D scanning methods for complex scenes, such as surfaceswith fine-scale geometric details, translucent objects, low-albedo objects,glossy objects, scenes with interreflection, and discontinuous ...
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    Shape Deformations Based on Vector Fields 

    Freiherr von Funck, Wolfram Alexander (Freiherr von Funck, Wolfram Alexander, 2008-12-22)
    This thesis explores applications of vector field processing to shape deformations. We present a novel method to construct divergence-free vector fields which are used to deform shapes by vector field integration. ...
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    Efficient Shadow Map Filtering 

    Annen, Thomas (Annen, Thomas, 2008-12-12)
    Shadows provide the human visual system with important cues to sense spatial relationshipsin the environment we live in. As such they are an indispensable partof realistic computer-generated imagery. Unfortunately, visibility ...
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    Interactive Illustrative Volume Visualization 

    Bruckner, Stefan (Bruckner, March 2008)
    Illustrationen spielen eine wichtige Rolle in der Kommunikationkomplexer Sachverhalte. Ihre Herstellung ist jedoch schwierigund teuer. Dreidimensionale bildgebende Verfahren habensich in den letzten Jahren als unverzichtbares ...
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    Learning-Based Facial Animation 

    Bargmann, Robert (Bargmann, Robert, 2008-11-28)
    This thesis proposes a novel approach for automated 3D speechanimation from audio. An end-to-end system is presented whichundergoes three principal phases. In the acquisition phase, dynamicarticulation motions are recorded ...
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    Evaluation and Enhancement of HDR Image Appearance on Displaysof Varying Dynamic Range 

    Yoshida, Akiko (Yoshida, Akiko, 2008-12-16)
    The increasingly widespread availability of high dynamic range (HDR) technology has led to active study of the characteristics of the human visual system (HVS) in terms of brightness, lightness, contrast, and color ...
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    AuthorAnnen, Thomas (1)Bargmann, Robert (1)Bruckner, Stefan (1)Charalambos, Jean Pierre (1)Chen, Tongbo (1)de Aguiar, Edilson (1)Fratarcangeli, Marco (1)Freiherr von Funck, Wolfram Alexander (1)Fuchs, Martin (1)Fuchs, Raphael (1)... View MoreDate Issued2008 (10)Has File(s)
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA