Now showing items 41-60 of 371

    • Perception-Aware Computational Fabrication: Increasing The Apparent Gamut of Digital Fabrication 

      Piovarci, Michal (Università della Svizzera italiana, 2020-10-19)
      Haptic and visual feedback are important for assessing objects' quality and affordance. One of the benefits of additive manufacturing is that it enables the creation of objects with personalized tactile and visual properties. ...
    • Preoperative Surgical Planning 

      Fauser, Johannes Ludwig (2020-04-29)
      Since several decades, minimally-invasive surgery has continuously improved both clinical workflow and outcome. Such procedures minimize patient trauma, decrease hospital stay or reduce risk of infection. Next generation ...
    • Modeling Developable Surfaces with Discrete Orthogonal Geodesic Nets 

      Rabinovich, Michael (2020-02)
      Surfaces that are locally isometric to a plane are called developable surfaces. In the physical world, these surfaces can be formed by bending thin flat sheets of material, which makes them particularly attractive in ...
    • Lightweight material acquisition using deep learning 

      Deschaintre, Valentin (2019-11)
      Whether it is used for entertainment or industrial design, computer graphics is ever more present in our everyday life. Yet, reproducing a real scene appearance in a virtual environment remains a challenging task, requiring ...
    • Computational design of curved thin shells: from glass façades to programmable matter 

      Guseinov, Ruslan (IST Austria, 2020-09-21)
      Fabrication of curved shells plays an important role in modern design, industry, and science. Among their remarkable properties are, for example, aesthetics of organic shapes, ability to evenly distribute loads, or efficient ...
    • Quad Meshes as Optimized Architectural Freeform Structures 

      Pellis, Davide (2019-10)
      This thesis tackles the design of freeform surface-like and load-bearing structures realized with cladding panels and supported by a framework substructure, often called gridshells. The actual fabrication of freeform ...
    • Reconstructing 3D Human Avatars from Monocular Images 

      Alldieck, Thiemo (2020)
      Modeling 3D virtual humans has been an active field of research over the last decades. It plays a fundamental role in many applications, such as movie production, sports and medical sciences, or human-computer interaction. ...
    • Interactive Visualization of Simulation Data for Geospatial Decision Support 

      Cornel, Daniel (Technische Universität Wien, Vienna, Austria, 2020-02-12)
      Floods are catastrophic events that claim thousands of human lives every year. For the prediction of these events, interactive decision support systems with integrated flood simulation have become a vital tool. Recent ...
    • From Neurons to Behavior: Visual Analytics Methods for Heterogeneous Spatial Big Brain Data 

      Florian Johann Ganglberger (2019-09)
      Advances in neuro-imaging have allowed big brain initiatives and consortia to create vast resources of brain data that can be mined for insights into mental processes and biological principles. Research in this area does ...
    • GPU Data Structures and Code Generation for Modeling, Simulation, and Visualization 

      Mueller-Roemer, Johannes Sebastian (2019-12-16)
      Virtual prototyping, the iterative process of using computer-aided (CAx) modeling, simulation, and visual-ization tools to optimize prototypes and products before manufacturing the first physical artifact, plays anincreasingly ...
    • Generating High-quality 3D Assets from Easy-to-access 2D content 

      Wang, Yangtuanfeng (University College London, 2019-06-28)
      In the context of content creation, there is an increasing demand for high-quality digital models including object shape, texture, environment illumination, physical properties, etc. As design and pre-view presentations ...
    • 3D scene analysis through non-visual cues 

      Monszpart, Aron (University College London, 2019-10-06)
      The wide applicability of scene analysis from as few viewpoints as possible attracts the attention of many scientific fields, ranging from augmented reality to autonomous driving and robotics. When approaching 3D problems ...
    • Viewpoint-Free Photography for Virtual Reality 

      Hedman, Peter (University College London, 2019-07-28)
      Viewpoint-free photography, i.e., interactively controlling the viewpoint of a photograph after capture, is a standing challenge. In this thesis, we investigate algorithms to enable viewpoint-free photography for virtual ...
    • Locally Solving Linear Systems for Geometry Processing 

      Herholz, Philipp (2019)
      Geometry processing algorithms commonly need to solve linear systems involving discrete Laplacians. In many cases this constitutes a central building block of the algorithm and dominates runtime. Usually highly optimized ...
    • Neighborhood Data Structures, Manifold Properties, and Processing of Point Set Surfaces 

      Skrodzki, Martin Dr. (Refubium - Repositorum der Freien Universität Berlin, 2019-07-03)
      The PhD thesis, titled “Efficient Coordinates for Point Set Surfaces”, is concerned with point sets acquired by 3D acquisition techniques and their processing. The thesis covers and advances both theoretical and applied ...
    • Efficient Light-Transport Simulation Using Machine Learning 

      Müller, Thomas (ETH Zürich, 2019)
      The goal in this dissertation is the efficient synthesis of photorealistic images on a computer. Currently, by far the most popular approach for photorealistic image synthesis is path tracing, a Monte Carlo simulation of ...
    • Practical Measurement-based Modeling and Rendering of Surface Diffraction 

      Toisoul, Antoine (2019)
      Computer graphics have evolved at a very fast pace over the last forty years. Most of the research in rendering has been focused on recreating visual effects that can be explained with geometric optics, such as reflections ...
    • Advances on computational imaging, material appearance, and virtual reality 

      Serrano, Ana (Universidad de Zaragoza, 2019-04-29)
      Visual computing is a recently coined term that embraces many subfields in computer science related to the acquisition, analysis, or synthesis of visual data through the use of computer resources. What brings all these ...
    • Layered Models for Large Scale Time-Evolving Landscapes 

      Cordonnier, Guillaume (Université Grenoble Alpes, 2019-12-06)
      The development of new technologies and algorithms allows the interactive visualization of virtual worlds showing an increasing amount of details and spatial extent. The production of plausible landscapes within these ...
    • Model-based human performance capture in outdoor scenes 

      Robertini, Nadia (2019-05-21)
      Technologies for motion and performance capture of real actors have enabled the creation of realisticlooking virtual humans through detail and deformation transfer at the cost of extensive manual work and sophisticated ...