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Now showing items 51-57 of 57
Interactive 3D Flow Visualization Based on Textures and Geometric Primitives
(Laramee, 2004)
This thesis presents research in the area of flow visualization. The theoretical framework is based on the notion that flow visualization methodology can be classified into four ...
On Generalized Barycentric Coordinates and Their Applications in Geometric Modeling
(2008)
Generalized barycentric coordinate systems allow us to express the position of a
point in space with respect to a given polygon or higher dimensional polytope.
In such a system, a coordinate exists for each vertex of the ...
A Head Model with Anatomical Structure for Facial Modeling and Animation
(2003)
In this dissertation, I describe a virtual head model with anatomical structure. The
model is animated in a physics-based manner by use of muscle contractions that in
turn cause skin deformations; the simulation is ef ...
Faces And Hands- Modeling and Animating Anatomical and Photorealistic Models with Regard to the Communicative Competence of Virtual Humans
(2005)
In order to be believable, virtual human characters must be able to communicate in a human-like
fashion realistically. This dissertation contributes to improving and automating several aspects
of virtual conversations. ...
Path-line Oriented Visualization of Dynamical Flow Fields
(2008)
An effective visual representation of dynamical flow behavior is still a challenging
problem of modern flow visualization. Path-lines are important characteristic
curves of dynamical flow fields. In this thesis, we focus ...
Computational Differential Geometry Tools for Surface Interrogation, Fairing, and Design
(2006)
This thesis presents a set of new mesh processing methods which are based on computational
differential geometry techniques. The underlying idea of the methods consists of using proper
discrete approximations of differential ...
Towards Real-Time Novel View Synthesis Using Visual Hulls
(2005)
This thesis discusses fast novel view synthesis from multiple images taken
from different viewpoints. We propose several new algorithms that take advantage
of modern graphics hardware to create novel views. Although ...