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Automation for camera-only 6D object detection
(2021-04-21)
Today a widespread deployment of Augmented Reality (AR) systems is only possible by means of computer vision frameworks like ARKit and ARCore, which abstract from specific devices, yet restrict the set of devices to the ...
Mitigating Soft-Biometric Driven Bias and Privacy Concerns in Face Recognition Systems
(2021-04-20)
Biometric verification refers to the automatic verification of a person’s identity based on their behavioural and biological characteristics. Among various biometric modalities, the face is one of the most widely used since ...
Merging, extending and learning representations for 3D shape matching
(2021-05-15)
In the last decades, researchers devoted considerable attention to shape matching. Correlating surfaces unlocks otherwise impossible applications and analysis. However, non-rigid objects (like humans) have an enormous range ...
Extending the Design Space of E-textile Assistive Smart Environment Applications
(2021-06-30)
The thriving field of Smart Environments has allowed computing devices to gain new capabilities and develop new interfaces, thus becoming more and more part of our lives. In many of these areas it is unthinkable to renounce ...
Real-time Human Performance Capture and Synthesis
(Saarländische Universitäts- und Landesbibliothek, 2021)
Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, contain humans as the main point of attention. Thus, there is an inherent necessity for industry, society, and private persons ...
Hybrid Modelling of Heterogeneous Volumetric Objects
(Bournemouth University, 2021-04-22)
Heterogeneous multi-material volumetric modelling is an emerging and rapidly developing field. A Heterogeneous object is a volumetric object with interior structure where different physically-based attributes are defined. ...
Exploring Parameters of Virtual Character Lighting Through Perceptual Evaluation and Psychophysical Modelling
(Trinity College Dublin, 2021-06-02)
This thesis explored the parameters of virtual character lighting and their connections to the perceived emotion and appeal of the character. Our main interest is to empirically evaluate various common practices of setting ...
Static inverse modelling of cloth
(2021-09-28)
This thesis deals with the direct simulation and inverse design of garments in the presence of frictional contact. The shape of draped garments results from the slenderness of the fabric, which can be represented in mechanics ...
Machine Learning For Plausible Gesture Generation From Speech For Virtual Humans
(Trinity College Dublin, The University of Dublin, 2021-08-03)
The growing use of virtual humans in an array of applications such as games, human-computer interfaces, and virtual reality demands the design of appealing and engaging characters, while minimizing the cost and time of ...
Acquisition, Encoding and Rendering of Material Appearance Using Compact Neural Bidirectional Texture Functions
(2021-11-23)
This thesis addresses the problem of photo-realistic rendering of real-world materials. Currently the most faithful approach to render an existing material is scanning the Bidirectional Reflectance Function (BTF), which ...