Search
Now showing items 1-2 of 2
Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids
(2018-07-10)
Recent developments concerning the numerical simulation of solid objects and fluid flows in the field of computer graphics have opened up a plethora of new possibilities in applications such as special effect productions, ...
Machine Learning For Plausible Gesture Generation From Speech For Virtual Humans
(Trinity College Dublin, The University of Dublin, 2021-08-03)
The growing use of virtual humans in an array of applications such as games, human-computer interfaces, and virtual reality demands the design of appealing and engaging characters, while minimizing the cost and time of ...