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    A Framework for Local Terrain Deformation Based on Diffusion Theory 

    Gilardi, Marco (University of Sussex, 2015-10)
    Terrains have a key role in making outdoor virtual scenes believable and immersive as they form the support for every other natural element in the scene. Although important, terrains are often given limited interactivity ...
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    Model Reduction for Interactive Geometry Processing 

    Brandt, Christopher (n/a, 2019-04-01)
    The research field of geometry processing is concerned with the representation, analysis, modeling, simulation and optimization of geometric data. In this thesis, we introduce novel techniques and efficient algorithms for ...
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    Layered Models for Large Scale Time-Evolving Landscapes 

    Cordonnier, Guillaume (Université Grenoble Alpes, 2019-12-06)
    The development of new technologies and algorithms allows the interactive visualization of virtual worlds showing an increasing amount of details and spatial extent. The production of plausible landscapes within these ...

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    AuthorBrandt, Christopher (1)Cordonnier, Guillaume (1)Gilardi, Marco (1)Subject
    Simulation (3)
    Dynamic Terrains (1)Ecosystems (1)Elasticity (1)Geometry Processing (1)Interactive (1)Landscapes (1)Model Reduction (1)Modeling (1)Natural phenomena (1)... View MoreDate Issued2019 (2)2015 (1)Has File(s)true (3)

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