Now showing items 282-301 of 395

    • Quad Layouts – Generation and Optimization of Conforming Quadrilateral Surface Partitions 

      Campen, Marcel (2014-12)
      The efficient, computer aided or automatic generation of quad layouts, i.e. the partitioning of an object’s surface into simple networks of conforming quadrilateral patches, is a task that – despite its importance and ...
    • Quad Meshes as Optimized Architectural Freeform Structures 

      Pellis, Davide (2019-10)
      This thesis tackles the design of freeform surface-like and load-bearing structures realized with cladding panels and supported by a framework substructure, often called gridshells. The actual fabrication of freeform ...
    • Quadrilateral Surface Mesh Generationfor Animation and Simulation 

      Bommes, David (Bommes, 2012-10-11)
      Accurately describing the geometry of objects in a digital environment, i.e. computers, isan essential ingredient in many of nowadays applications. Often it is desired to forecastthe behavior of real phenomena which depend ...
    • Ray tracing of dynamic scenes 

      Günther, Johannes (Günther, Johannes, 2014-10-24)
      In the last decade ray tracing performance reached interactive frame rates for nontrivial scenes, which roused the desire to also ray trace dynamic scenes. Changing the geometry of a scene, however, invalidates ...
    • Real Time Tone Mapping 

      Artusi, Alessandro: (Artusi, 2004)
      The dynamic range limitations of current image output devices such as monitors and printers; do not allow to visualize High Dynamic Range images correctly. Tone mapping helps to solve this problem; but real-time ...
    • Real-time 3D Hand Reconstruction in Challenging Scenes from a Single Color or Depth Camera 

      Müller, Franziska (2020)
      Hands are one of the main enabling factors for performing complex tasks and humans naturally use them for interactions with their environment. Reconstruction and digitization of 3D hand motion opens up many possibilities ...
    • Real-time 3D Human Body Pose Estimation from Monocular RGB Input 

      Mehta, Dushyant (Saarländische Universitäts-und Landesbibliothek, 2020-10)
      Human motion capture finds extensive application in movies, games, sports and biomechanical analysis. However, existing motion capture solutions require cumbersome external and/or on-body instrumentation, or use active ...
    • Real-Time Generative Hand Modeling and Tracking 

      Tkach, Anastasia (EPFL, 2018-08-30)
      In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
    • Real-Time Geometry Decompression on Graphics Hardware 

      Meyer, Quirin (Dr. Hut Verlag, 2012-08-01)
      Real-Time Computer Graphics focuses on generating images fast enough to cause the illusion of a continuous motion. It is used in science, engineering, computer games, image processing, and design. Special purpose graphics ...
    • Real-time GPU-accelerated Out-of-Core Rendering and Light-field Display Visualization for Improved Massive Volume Understanding 

      Iglesias Guitian, Jose A. (Iglesias Guitian, Jose A., 2011-03-07)
      Nowadays huge digital models are becoming increasingly available for a number of different applications ranging from CAD, industrial design to medicine and natural sciences. Particularly, in the field of medicine, data ...
    • Real-time High Quality HDR Illumination and Tonemapped Rendering 

      Michael, Despina (Michael, 2010-07-10)
      Real-time realistic rendering of a computer generated scene is one of the core research areas in computer graphics as it is required in several applications such as computer games, training simulators, medical and architectural ...
    • Real-time Human Performance Capture and Synthesis 

      Habermann, Marc Dr.-Ing. (Saarländische Universitäts- und Landesbibliothek, 2021)
      Most of the images one finds in the media, such as on the Internet or in textbooks and magazines, contain humans as the main point of attention. Thus, there is an inherent necessity for industry, society, and private persons ...
    • Real-time Illustrative Visualization of Cardiovascular Hemodynamics 

      Van Pelt, Roy F. P. (Van Pelt, 13-06-2012)
      Modern magnetic resonance imaging techniques enable acquisition of time-resolved volumetric blood-flow velocity data. With these data, physicians aim for newfound insight into the intricate blood-flow dynamics. This ...
    • Real-Time Mono- and Multi-Volume Rendering of Large Medical Datasets on Standard PC Hardware 

      Grimm, Soeren (Grimm, 2005)
      Direkte Volumenvisualisierung ist eine effizienteMethode um komplexe Strukturen volumetrischer Datens¨atze zu untersuchen. Der Hauptvorteil, verglichen zur normalen Oberfl¨achenvisualisierung, ist die M¨oglichkeit ...
    • Real-time Rendering and Animation of Vegetation 

      Habel, Ralf (Habel, Jan 2009)
      Vegetationsdarstellung und Animation in Echtzeitapplikationen stellen immernoch ein grosses Problem aufgrund der inhärenten Komplexität vonPanzen dar. Sowohl die geometrische Komplexität als auch der ...
    • Real-Time Volume Visualization on Low-End Hardware 

      Mroz, Lukas (Mroz, 2001-05)
      Die Visualisierung von Volumsdaten ist ein wichtiges Werkzeug zur Untersuchung und Präsentation von Daten innerhalb zahlreicher Anwendungsgebiete. Bildgebende Verfahren innerhalb der Medizin sowie numerische Simulationen, ...
    • Realistic Rendering and Reconstruction of Astronomical Objects and an Augmented Reality Application for Astronomy 

      Lintu, Andrei (Lintu, Andrei, 2007-12-07)
      These days, there is an ever increasing need for realistic models,renderings and visualization of astronomical objects to be used inplanetarium and as a tool in modern astrophysical research. One of themajor goals of this ...
    • Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping 

      Knuth, Martin (2017-03-03)
      In virtual garment prototyping, designers create a garment design by using Computer Aided Design (CAD). In difference to traditional CAD the word "aided" in this case refers to the computer replicating real world behavior ...
    • Realtime Face Tracking and Animation 

      Bouaziz, Sofien (2015)
      Capturing and processing human geometry, appearance, and motion is at the core of computer graphics, computer vision, and human-computer interaction. The high complexity of human geometry and motion dynamics, and the high ...
    • Reciprocal Shading for Mixed Reality 

      Knecht, Martin (Knecht, 2013-12-19)
      Reciprocal shading for mixed reality aims to integrate virtual objects into real environments in a way that they are in the ideal case indistinguishable from real objects. It is therefore an attractive technology for ...