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Collaborative High-fidelity Rendering over Peer-to-peer Networks
(The Eurographics Association, 2014)
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have frequently been employed to achieve faster rendering times. The form of distributed computing used, with a few exceptions ...
Performance Modeling of vl3 Volume Rendering on GPU-Based Clusters
(The Eurographics Association, 2014)
This paper presents an analytical model for parallel volume rendering of large datasets using GPU-based clusters. The model is focused on the parallel volume rendering and compositing stages and predicts their performance ...