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Real-time Deblocked GPU Rendering of Compressed Volumes
(The Eurographics Association, 2014)
The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the ...
SOAR: Stochastic Optimization for Affine global point set Registration
(The Eurographics Association, 2014)
We introduce a stochastic algorithm for pairwise affine registration of partially overlapping 3D point clouds with unknown point correspondences. The algorithm recovers the globally optimal scale, rotation, and translation ...