Now showing items 1-10 of 10

    • HDR Imaging Using Augmented Lagrange Multipliers (ALM) 

      Bhardwaj, Adit; Raman, Shanmuganathan (The Eurographics Association, 2014)
      We consider the High Dynamic Range (HDR) imaging problem for real world scenes. We can change either the exposure time or the aperture while capturing multiple images of the scene to generate an HDR image. This paper ...
    • AR-TagBrowse: Annotating and Browsing 3D Objects on Mobile Devices 

      Eftaxopoulos, Evangelos; Vasilakis, Andreas; Fudos, Ioannis (The Eurographics Association, 2014)
      We report on the development of a novel interactive augmented reality app called AR-TagBrowse, built on Unity 3D that enables users to tag and browse 3D objects. Users upload 3D objects (polygonal representation and diffuse ...
    • Skeleton-based Joints Position Detection 

      Madaras, Martin; Piovarci, Michal; Kovacovský, Tomás (The Eurographics Association, 2014)
      We present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans ...
    • Hexahedral Mesh Adaptation to Imprint Geometric Details: Application to CAD Models 

      Goff, Nicolas Le; Ledoux, Franck; Weill, Jean-Christophe (The Eurographics Association, 2014)
      A novel algorithm is proposed to modify any unstructured hexahedral mesh in order to diminish the global time of numerical simulation processes, like optimization process and parametric studies. It consists in an imprinting ...
    • Interactive Diffraction from Biological Nanostructures 

      Dhillon, Daljit Singh; Teyssier, Jeremie; Single, Michael; Gaponenko, Iaroslav; Milinkovitch, Michel; Zwicker, Matthias (The Eurographics Association, 2014)
      We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately ...
    • Facet Extraction and Classification for the Reassembly of Fractured 3D Objects 

      Andreadis, Anthousis; Mavridis, Pavlos; Papaioannou, Georgios (The Eurographics Association, 2014)
      The reassembly of fractured 3D objects is a critical problem in computational archaeology, and other application domains. An essential part of this problem is to distinguish the regions of the object that belong to the ...
    • Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations 

      Mura, Claudio; Villanueva, Alberto Jaspe; Mattausch, Oliver; Gobbetti, Enrico; Pajarola, Renato (The Eurographics Association, 2014)
      Reconstructing the architectural shape of interiors is a problem that is gaining increasing attention in the field of computer graphics. Some solutions have been proposed in recent years, but cluttered environments with ...
    • Learning Strategies to Select Point Cloud Descriptors for 3D Object Classification: A Proposal 

      Garstka, Jens; Peters, Gabriele (The Eurographics Association, 2014)
      We propose a reinforcement learning approach for an adaptive selection and application of 3D point cloud feature descriptors for the purpose of 3D object classification. The result of the learning process is an autonomously ...
    • The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing 

      Bauszat, Pablo; Kastner, Marc Aurel; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2014)
      We present a new acceleration structure for ray tracing called the Split Grid. Combining concepts of hierarchical grids, kd-trees and Bounding Volume Hierarchies (BVHs), our approach is based on the idea of nesting 1D-grids. ...
    • A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays 

      Stengel, Michael; Grogorick, Steve; Rogge, Lorenz; Magnor, Marcus (The Eurographics Association, 2014)
      We present a solution for integrating a binocular eye tracker into current state-of-the-art lens-based head-mounted displays (HMDs) without affecting the available field-of-view on the display. Estimating the relative eye ...