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Deferred Shading for Order-Independent Transparency
(The Eurographics Association, 2014)
Rendering many layers of transparency presents difficult challenges with respect to performance. Most previous work focused on the sorting problem, paying the full shading cost for all fragments. We present a method that ...
Merging Live and pre-Captured Data to support Full 3D Head Reconstruction for Telepresence
(The Eurographics Association, 2014)
This paper proposes a 3D head reconstruction method for low cost 3D telepresence systems that uses only a single consumer level hybrid sensor (color+depth) located in front of the users. Our method fuses the real-time, ...
Skeleton-based Joints Position Detection
(The Eurographics Association, 2014)
We present a system for detection of joint positions in scans of articulated models. Our method is based purely on skeletons extracted from scanned point clouds of input models. First, skeletons are extracted from scans ...
State of the Art in Artistic Editing of Appearance, Lighting, and Material
(The Eurographics Association, 2014)
Mimicking the appearance of the real world is a longstanding goal of computer graphics, with several important applications in the feature-film, architecture and medical industries. Images with well-designed shading are ...
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems
(The Eurographics Association, 2014)
A person's emotions and state of mind are apparent in their face and eyes. As a Latin proverb states: ''The face is the portrait of the mind; the eyes, its informers.''. This presents a huge challenge for computer graphics ...
Interactive Diffraction from Biological Nanostructures
(The Eurographics Association, 2014)
We describe a technique for interactive rendering of diffraction effects produced by biological nanostructures such as snake skin surface gratings. Our approach uses imagery from atomic force microscopy that accurately ...
Physically-based Simulation of Cuts in Deformable Bodies: A Survey
(The Eurographics Association, 2014)
Virtual cutting of deformable bodies has been an important and active research topic in physically-based simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation ...
Regional Time Stepping for SPH
(The Eurographics Association, 2014)
This paper presents novel and efficient strategies to spatially adapt the amount of computational effort applied based on the local dynamics of a free surface flow, for classic weakly compressible SPH (WCSPH). Using a ...
The Split Grid - A Hierarchical 1D-Grid-based Acceleration Data Structure for Ray Tracing
(The Eurographics Association, 2014)
We present a new acceleration structure for ray tracing called the Split Grid. Combining concepts of hierarchical grids, kd-trees and Bounding Volume Hierarchies (BVHs), our approach is based on the idea of nesting 1D-grids. ...
A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?
(The Eurographics Association, 2014)
Heightfield methods, such as the pipe method and shallow water equations (SWE), have often been used to simulate large areas of water. Of these, the SWE are often preferred due to being more realistic, but they are also ...