Now showing items 21-40 of 134

    • Variational Volumetric Surface Reconstruction from Unorganized Points 

      Jakobsen, Bjarke; Bærentzen, J. Andreas; Christensen, Niels Jørgen (The Eurographics Association, 2007)
      Reconstruction of smooth surfaces from point sets is an important problem in many applications since this sort of data often appear in real-life scenarios. This paper presents method for solving this this problem at ...
    • Simultaneous GPU-Assisted Raycasting of Unstructured Point Sets and Volumetric Grid Data 

      Kaehler, Ralf; Abel, Tom; Hege, Hans-Christian (The Eurographics Association, 2007)
      In the recent years the advent of powerful graphics hardware with programmable pixel shaders enabled interactive raycasting implementations on low-cost commodity desktop computers. Unlike slice-based volume rendering ...
    • Applications of Optimal Sampling Lattices for Volume Acquisition via 3D Computed Tomography 

      Xu, Fang; Mueller, Klaus (The Eurographics Association, 2007)
      There has been mounting evidence that the familiar Cartesian lattices, while convenient for signal processing and representation, are sub-optimal when it comes to signal fidelity. More suitable in this respect are optimal ...
    • Feature Enhancement using Locally Adaptive Volume Rendering 

      Marchesin, Stephane; Dischler, Jean-Michel; Mongenet, Catherine (The Eurographics Association, 2007)
      Classical direct volume rendering techniques accumulate color and opacity contributions using the standard volume rendering equation approximated by alpha blending. However, such standard rendering techniques, often also ...
    • Palette-Style Volume Visualization 

      Wu, Yingcai; Xu, Anbang; Chan, Ming-Yuen; Qu, Huamin; Guo, Ping (The Eurographics Association, 2007)
      In this paper we propose a palette-style volume visualization interface which aims at providing users with an intuitive volume exploration tool. Our system is inspired by the widely used wheel-style color palette. The ...
    • Quality Enhancement of Direct Volume Rendered Images 

      Chan, Ming-Yuen; Wu, Yingcai; Qu, Huamin (The Eurographics Association, 2007)
      In this paper, we propose a new method for enhancing the quality of direct volume rendered images. Unlike the typical image enhancement techniques which perform transformations in the image domain, we take the volume data ...
    • 3D Reconstruction of Emission and Absorption in Planetary Nebulae 

      Lintu, Andrei; Lensch, Hendrik P. A.; Magnor, Marcus; El-Abed, Sascha; Seidel, Hans-Peter (The Eurographics Association, 2007)
      This paper addresses the problem of reconstructing the 3D structure of planetary nebulae from 2D observations. Assuming axial symmetry, our method jointly reconstructs the distribution of dust and ionized gas in the nebulae ...
    • Accelerated Light Propagation Through Participating Media 

      Lee, Richard; O'Sullivan, Carol (The Eurographics Association, 2007)
      Monte Carlo path tracing is a simple and effective way to solve the volume rendering equation. However, propagating light paths through participating media can be very costly because of the need to simulate potentially ...
    • Efficient Ambient and Emissive Tissue Illumination using Local Occlusion in Multiresolution Volume Rendering 

      Hernell, Frida; Ljung, Patric; Ynnerman, Anders (The Eurographics Association, 2007)
      This paper introduces a novel technique to compute illumination for Direct Volume Rendering. By adding shadow effects to volume rendered images, the perception of shapes and tissue properties can be significantly improved ...
    • GPU-Assisted Raycasting for Cosmological Adaptive Mesh Refinement Simulations 

      Kaehler, Ralf; Wise, John; Abel, Tom; Hege, Hans-Christian (The Eurographics Association, 2006)
      In the recent years the advent of powerful graphics hardware with flexible, programmable fragment shaders enabled interactive raycasting implementations which perform the ray-integration on a per-pixel basis. Unlike ...
    • Interactive 3D seismic fault detection on the Graphics Hardware 

      Jeong, Won-Ki; Whitaker, Ross; Dobin, Mark (The Eurographics Association, 2006)
      This paper presents a 3D, volumetric, seismic fault detection system that relies on a novel set of nonlinear filters combined with a GPU (Graphics Processing Unit) implementation, which makes interactive nonlinear, volumetric ...
    • Diffusion-Based Tractography: Visualizing Dense White Matter Connectivity from 3D Tensor Fields 

      Muraki, S.; Fujishiro, I.; Suzuki, Y.; Takeshima, Y. (The Eurographics Association, 2006)
      In this paper, we present a novel method, called diffusion-based tractography (DBT), for visualizing diffusion tensor magnetic resonance imaging datasets. The DBT method generates 3D textures similar to the line integral ...
    • Enabling Haptic Interaction with Volumetric MRI Data Through Knowledge-based Tissue Separation 

      Lundin, Karljohan; Lundström, Claes; Cooper, Matthew; Ynnerman, Anders (The Eurographics Association, 2006)
      Direct volume haptics can provide both guidance and extra information during exploration of volumetric data. In this paper we present a novel approach to volume haptics enabling haptic exploration of tissue shape, borders ...
    • Contour-Based Surface Reconstruction using Implicit Curve Fitting, and Distance Field Filtering and Interpolation 

      Marker, Jeffrey; Braude, Ilya; Museth, Ken; Breen, David (The Eurographics Association, 2006)
      This paper presents a volumetric approach to reconstructing a smooth surface from a sparse set of paral- lel binary contours, e.g. those produced via histologic imaging. It creates a volume dataset by interpolating 2D ...
    • Live Surface 

      Armstrong, Christopher J.; Barrett, William A.; Price, Brian (The Eurographics Association, 2006)
      Live Surface allows users to segment and render complex surfaces from 3D image volumes at interactive (sub- second) rates using a novel, cascading graph cut (CGC). The process consists of four steps. (1) Preprocessing for ...
    • Complementary Shape Comparison with Additional Properties 

      Zhang, Xiaoyu (The Eurographics Association, 2006)
      We present an algorithm for comparing 3D shapes by considering their pockets in the complementary space. The pockets of a closed compact surface can be represented by a 3D volumetric function. Multi-resolution dual contour ...
    • Pre-integrated Flow Illustration for Tetrahedral Meshes 

      Svakhine, N. A.; Ebert, D.; Tejada, E.; Ertl, T.; Gaither, K. (The Eurographics Association, 2006)
      Previous work has demonstrated the clarity and usefulness of illustrative techniques for visualizing flow data. However, previous systems were limited to applying these techniques to uniform grids. Since unstructured grids ...
    • Capture and Review of Interactive Volumetric Manipulations for Surgical Training 

      Kerwin, Thomas; Shen, Han-Wei; Stredney, Don (The Eurographics Association, 2006)
      In this paper, we present a system to capture efficiently a given user s interaction with a simulation system involving the procedural removal of material inside a volume, and to allow for a full 3D, lossless reviewing of ...
    • Contour Nest: A Two-dimensional Representation for Three-dimensional Isosurfaces 

      Mizuta, Shinobu; Ono, Toshiki; Matsuda, Tetsuya (The Eurographics Association, 2006)
      Visualization of the topological structure of isosurfaces such as exclusion and inclusion plays an important role in analyzing three-dimensional (3D) scalar data like medical images, especially in selecting isosurfaces to ...
    • SIMD-Aware Ray-Casting 

      Leung, Warren; Neophytou, Neophytos; Mueller, Klaus (The Eurographics Association, 2006)
      With the addition of loop and branch capabilities into the GPU programming set, a more natural and free-flowing volume rendering pipeline execution mode recently emerged. While the execution of the looped fragment program ...