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Outside-In Anatomy Based Character Rigging
(The Eurographics Association, 2005)
For believable character animation, skin deformation should communicate important deformation effects due to underlying muscle movement. Anatomical models that capture these effects are typically constructed from the inside ...
Helping Hand: An Anatomically Accurate Inverse Dynamics Solution For Unconstrained Hand Motion
(The Eurographics Association, 2005)
We present a realistic skeletal musculo-tendon model of the human hand and forearm. The model permits direct forward dynamics simulation, which accurately predicts hand and finger position given a set of muscle activations. ...