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Human Motion Reconstruction from Force Sensors
(The Eurographics Association, 2011)
Consumer-grade, real-time motion capture devices are becoming commonplace in every household, thanks to the recent development in depth-camera technologies. We introduce a new approach to capturing and reconstructing ...
A Level-set Method for Skinning Animated Particle Data
(The Eurographics Association, 2011)
In this paper, we present a straightforward, easy to implement method for particle skinning-generating surfaces from animated particle data. We cast the problem in terms of constrained optimization and solve the optimization ...
Controllable Hand Deformation from Sparse Examples with Rich Details
(The Eurographics Association, 2011)
Recent advances in laser scanning technology have made it possible to faithfully scan a real object with tiny geometric details, such as pores and wrinkles. However, a faithful digital model should not only capture static ...
A Puppet Interface for Retrieval of Motion Capture Data
(The Eurographics Association, 2011)
Intuitive and efficient retrieval of motion capture data is essential for effective use of motion capture databases. In this paper, we describe a system that allows the user to retrieve a particular sequence by performing ...
Element-Wise Mixed Implicit-Explicit Integration for Stable Dynamic Simulation of Deformable Objects
(The Eurographics Association, 2011)
In order to evolve a deformable object in time, the underlying equations of motion have to be numerically integrated. This is commonly done by employing either an explicit or an implicit integration scheme. While explicit ...
Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties
(The Eurographics Association, 2011)
We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are always quite difficult to control, because they easily disturb each other and ...
Real-Time Classification of Dance Gesturesfrom Skeleton Animation
(The Eurographics Association, 2011)
We present a real-time gesture classification system for skeletal wireframe motion. Its key components include an angular representation of the skeleton designed for recognition robustness under noisy input, a cascaded ...
Mathematical Foundation of the Optimization-based Fluid Animation Method
(The Eurographics Association, 2011)
We present the mathematical foundation of a fluid animation method for unstructured meshes. Key contributions not previously treated are the extension to include diffusion forces and higher order terms of non-linear force ...
Mass and Momentum Conservation for Fluid Simulation
(The Eurographics Association, 2011)
Momentum conservation has long been used as a design principle for solid simulation (e.g. collisions between rigid bodies, mass-spring elastic and damping forces, etc.), yet it has not been widely used for fluid simulation. ...
Physics-based Character Skinningusing Multi-Domain Subspace Deformations
(The Eurographics Association, 2011)
We propose a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and ...