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Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees
(The Eurographics Association, 2006)
Trees can be realistically rendered in synthetic environments by creating volumetric representations from photographs. However, volumetric tree representations created with previous methods are expensive to render due to ...
Realistic Water Volumes in Real-Time
(The Eurographics Association, 2006)
We present a real-time technique to render realistic water volumes. Water volumes are represented as the space enclosed between a ground heightfield and an animable water surface heightfield. This representation allows the ...
Eulerian Motion Blur
(The Eurographics Association, 2007)
This paper describes a motion blur technique which can be applied to rendering fluid simulations that are carried out in the Eulerian framework. Existing motion blur techniques can be applied to rigid bodies, deformable ...
Simulating Caustics due to Liquid-Solid Interface Menisci
(The Eurographics Association, 2006)
A solid partially immersed in a liquid creates a local deformation of the liquid surface at their interface. This deformation, called a meniscus, exhibits high curvature, and as such, produces very intriguing caustic ...