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Interactive Smooth and Curved Shell Mapping
(The Eurographics Association, 2007)
Shell mapping is a technique to represent three-dimensional surface details. This is achieved by extruding the triangles of an existing mesh along their normals, and mapping a 3D function (e.g., a 3D texture) into the ...
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence
(The Eurographics Association, 2007)
Shadow mapping suffers from spatial aliasing (visible as blocky shadows) as well as temporal aliasing (visible as flickering). Several methods have already been proposed for reducing such artifacts, but so far none is able ...