Search
Now showing items 1-3 of 3
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
(The Eurographics Association, 2004)
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rates using graphics hardware. No constraint ...
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
(The Eurographics Association, 2004)
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the method is not limited to static or preanimated ...
Spherical Harmonic Gradients for Mid-Range Illumination
(The Eurographics Association, 2004)
Spherical harmonics are often used for compact description of incident radiance in low-frequency but distant lighting environments. For interaction with nearby emitters, computing the incident radiance at the center of an ...