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User-Assisted Video Stabilization
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
We present a user-assisted video stabilization algorithm that is able to stabilize challenging videos when stateof- the-art automatic algorithms fail to generate a satisfactory result. Current methods do not give the user ...
Real-Time Occlusion Culling with a Lazy Occlusion Grid
(The Eurographics Association, 2001)
We present a new conservative image-space occlusion culling method to increase the rendering speed of very large general scenes on today's available hardware without time-expensive preprocessing. The method is based on a ...
Compact, Fast and Robust Grids for Ray Tracing
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory footprint of acceleration structures now ...
Stone Weathering in a Photograph
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
The appearance of weathering effects on stone is important for creating outdoor scenes in computer graphics. To achieve them, previous research has built upon physical simulation, which, while yielding a degree of realism, ...
Symmetric Photography: Exploiting Data-sparseness in Reflectance Fields
(The Eurographics Association, 2006)
We present a novel technique called symmetric photography to capture real world reflectance fields. The technique models the 8D reflectance field as a transport matrix between the 4D incident light field and the 4D exitant ...
Real-time appearance preserving out-of-core rendering with shadows
(The Eurographics Association, 2004)
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging task, especially under real-time constraints and ...
Practical Real-Time Lens-Flare Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. ...
Semi-Stochastic Tilings for Example-Based Texture Synthesis
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We investigate semi-stochastic tilings based on Wang or corner tiles for the real-time synthesis of example-based textures. In particular, we propose two new tiling approaches: (1) to replace stochastic tilings with ...
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...
Wavelet Radiance Transport for Interactive Indirect Lighting
(The Eurographics Association, 2006)
Global illumination is a complex all-frequency phenomenon including subtle effects caused by indirect lighting. Computing global illumination interactively for dynamic lighting conditions has many potential applications, ...