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Lighting Design: A Goal Based Approach Using Optimisation
(The Eurographics Association, 1999)
There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers need those applications to define, predict, ...
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
(The Eurographics Association, 1999)
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry transfer and processing. In order to supplement ...
Light Field Techniques for Reflections and Refractions
(The Eurographics Association, 1999)
Reflections and refractions are important visual effects that have long been considered too costly for interactive applications. Although most contemporary graphics hardware supports reflections off curved surfaces in the ...
Perceptually-informed accelerated rendering of high quality walkthrough sequences
(The Eurographics Association, 1999)
In this paper, we consider accelerated rendering of walkthrough animation sequences using combination of ray tracing and Image-Based Rendering (IBR) techniques. Our goal is to derive as many pixels as possible using ...
Space-Time Hierarchical Radiosity
(The Eurographics Association, 1999)
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solutions could, for instance, be computed to ...
Multiple Textures Stitching and Blending on 3D Objects
(The Eurographics Association, 1999)
In this paper we propose a new approach for mapping and blending textures on 3D geometries. The system starts from a 3D mesh which represents a real object and improves this model with pictorial detail. Texture detail is ...
Real-Time Rendering of Real World Environments
(The Eurographics Association, 1999)
One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual ...
Beyond Photorealism
(The Eurographics Association, 1999)
For around 30 years the computer graphics research community has pursued photorealism as though it were the ultimate form of visual expression. Yet, as an art form, photorealism is one of many abstrations that an artist ...
Interactive Rendering with Arbitrary BRDFs using Separable Approximations
(The Eurographics Association, 1999)
A separable decomposition of bidirectional reflectance distributions (BRDFs) is used to implement arbitrary reflectances from point sources on existing graphics hardware. Two-dimensional texture mapping and compositing ...
An Illumination Model for a System of Isotropic Substrate- Isotropic Thin Film with Identical Rough Boundaries
(The Eurographics Association, 1999)
A new physically-based illumination model describing the interaction of light with a system composed of an isotropic substrate coated by an isotropic film with geometrically identical statistical rough boundaries (ITF) is ...