Recent Submissions

  • Colosseum3D Authoring framework for Virtual Environments 

    Backman, Anders (The Eurographics Association, 2005)
    This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL ...
  • Towards Better Quality in Virtual Environments 

    Mannuß, F.; Hinkenjann, A. (The Eurographics Association, 2005)
    This paper describes the work done at our Lab to improve visual and other quality of Virtual Environments. To be able to achieve better quality we built a new Virtual Environments framework called basho. basho is a renderer ...
  • Enhanced Hand Manipulation for Efficient and Precise Positioning and Release 

    Osawa, N. (The Eurographics Association, 2005)
    Direct manipulation by hand is important in that it allows users to manipulate 3D virtual objects easily in an immersive virtual reality environment. Although direct hand manipulation is easy to understand and easy to use ...
  • Reducing Fragmentation in Telecollaboration by Using IPT Interfaces 

    Roberts, D.; Al-Liabi, M.; Wolff, R.; Otto, O.; Al-Khalifah, A. (The Eurographics Association, 2005)
    Telecommunication systems, such as AccessGrid, allow collaboration across a distributed team. However, these systems typically introduce fragmentation into the view of the shared environment. Many have found that IPT systems ...
  • IntenSelect: Using Dynamic Object Rating for Assisting 3D Object Selection 

    Haan, Gerwin de; Koutek, Michal; Post, Frits H. (The Eurographics Association, 2005)
    We present IntenSelect, a novel selection technique that dynamically assists the user in the selection of 3D objects in Virtual Environments. Ray-casting selection is commonly used, although it has limited accuracy and can ...
  • Experience of a Hybrid Information Space between an Outdoor Field and an Immersive Virtual World 

    Ogi, T.; Fujise, T. (The Eurographics Association, 2005)
    This paper proposes the concept of the hybrid information space that integrates the information seamlessly between the real world and the virtual world, and the prototype system was developed in which the immersive virtual ...
  • Applications of Augmented Reality for Maintenance Training 

    Weng, Dongdong; Wang, Yongtian; Liu, Yue (The Eurographics Association, 2005)
    An Augmented Reality system that is designed for maintenance training is introduced. The proposed system adopts a projector to display the augmented video of the components to be repaired. With the augmented video, students ...
  • Pseudo-Physical Interaction with a Virtual Car Interior in Immersive Environments 

    Moehring, Mathias; Froehlich, Bernd (The Eurographics Association, 2005)
    The use of Virtual Reality technology for the product engineering process in the automotive industry has a lot of potential in particular in the area of usability and reachability studies. We analyzed the manipulation ...
  • Tangible 3D: Hand Gesture Interaction for Immersive 3D Modeling 

    Kim, Hyosun; Albuquerque, Georgia; Havemann, Sven; Fellner, Dieter W. (The Eurographics Association, 2005)
    Most of all interaction tasks relevant for a general three-dimensional virtual environment can be supported by 6DOF control and grab/select input. Obviously a very efficient method is direct manipulation with bare hands, ...
  • Virtual Pockets in Virtual Reality 

    Ilmonen, Tommi; Reunanen, Markku (The Eurographics Association, 2005)
    This paper presents the use of the virtual pocket user interface metaphor in virtual environments (VEs). Virtual pockets act like real-world pockets ó the user can put tools into pockets and select them with simple gestures. ...
  • Evaluation of Collaborative Construction in Mixed Reality 

    Boschker, Breght R.; Mulder, Jurriaan D. (The Eurographics Association, 2005)
    Collaborative virtual and augmented reality are an active area of research and many systems supporting collaboration have been presented. Just like there are many different systems for VR and AR, there are many different ...
  • Language Learning in Virtual Environments: Bobo and Apples 

    Holmen, H.; Nielsen, F. (The Eurographics Association, 2005)
    Bobo and Apples is one of the prototype games within SAME4KIDS (Speech-based,Animated, Multilingual,Educational games for Kids, http://same4kids.sourceforge.net/ ), a multi-language and multi-purpose games project for ...
  • Attribute Correlations between Haptic and Auditory Modalities 

    Baird, Bridget; Izmirli, Özgür; Heacock, Bradford; Blevins, Donald (The Eurographics Association, 2005)
    Correlations between attributes in the haptic domain and those in the auditory will assist in multimodal applications. This paper looks at the auditory attributes of pitch and reverberation and the haptic attributes of ...
  • Interacting with Molecular Structures: User Performance versus System Complexity 

    Liere, R. van; Martens, J.-B. O. S.; Kok, A. J. F.; Tienen, M. H. A. V. van (The Eurographics Association, 2005)
    Effective interaction in a virtual environment requires that the user can adequately judge the spatial relationships between the objects in a 3D scene. In order to accomplish adequate depth perception, existing virtual ...
  • Distributed Software-Based Volume Visualization in a Virtual Environment 

    Fuhrmann, A. L.; Splechtna, R. C.; Mroz, L.; Hauser, H. (The Eurographics Association, 2005)
    In this paper we present our integration of volume rendering into virtual reality, combining a fast and flexible software implementation of direct volume rendering with the intuitive manipulation and navigation techniques ...
  • Augmented Reality Interaction for Semiautomatic Volume Classification 

    Río, A. del; Fischer, J.; Köbele, M.; Bartz, D.; Straßer, W. (The Eurographics Association, 2005)
    In the visualization of 3D medical data, the appropriateness of the achieved result is highly dependent on the application. Therefore, an intuitive interaction with the user is of utter importance in order to determine the ...
  • Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU 

    Mosegaard, J.; Sørensen, T. S. (The Eurographics Association, 2005)
    Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent ...
  • Feature Tracking in VR for Cumulus Cloud Life-Cycle Studies 

    Griffith, E. J.; Post, F. H.; Koutek, M.; Heus, T.; Jonker, H. J. J. (The Eurographics Association, 2005)
    Feature tracking in large data sets is traditionally an off-line, batch processing operation while virtual reality typically focuses on highly interactive tasks and applications. This paper presents an approach that uses ...
  • Modeling of Trees with 3D Gestures and Growth Simulation 

    Murakami, N.; Onishi, K.; Kitamura, Y.; Kishino, F. (The Eurographics Association, 2005)
    We propose a modeling system that enables users to create tree models with 3D gesture input. It generates tree models by using growth simulation based on the trunk or silhouette shapes of trees given by user gestures. The ...
  • Dynamic Bounding Volume Hierarchies for Occlusion Culling 

    Kovalcík, Vít; Tobola, Petr (The Eurographics Association, 2005)
    We present an algorithm for rendering complex scenes using occlusion queries to resolve visibility. To organize objects in the scene, the algorithm uses a ternary tree which is dynamically modified according to the current ...

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