Recent Submissions

  • 3-Hand Manipulation of Virtual Objects 

    Aguerreche, Laurent; Duval, Thierry; Lécuyer, Anatole (The Eurographics Association, 2009)
    In this paper we introduce a new 3D interaction technique called '3-Hand Manipulation', for multi-user collaborative manipulation of 3D objects. The 3-Hand Manipulation relies on the use of three manipulation points that ...
  • Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation 

    Kitazaki, Michiteru; Kimura, Takuya; Inoue, Yasuyuki; Matsuzaki, Naoyuki (The Eurographics Association, 2009)
    Human postural control is a multi-modal process with visual and vestibular information. Thus, postural sway is induced by visual motion as well as vestibular stimulation. The purpose of this study was to measure individual ...
  • Influence of Orientation Offset between Control and Display Space on User Performance during the Rotation of 3D Objects 

    Dang, Nguyen-Thong; Pergandi, Jean-Marie; Crison, Franck; Ardouin, Jérôme; Mestre, Daniel (The Eurographics Association, 2009)
    This paper presents an exploratory investigation of the influence of orientation offset between control and display space on user performance in three-dimensional rotation tasks. A target-matching task was chosen as an ...
  • Reorientation during Body Turns 

    Bruder, Gerd; Steinicke, Frank; Hinrichs, Klaus; Lappe, Markus (The Eurographics Association, 2009)
    Immersive virtual environment (IVE) systems allow users to control their virtual viewpoint by moving their tracked head and by walking through the real world, but usually the virtual space which can be explored by walking ...
  • Characteristics of Perception of Stiffness by Varied Tapping Velocity and Penetration in Using Event-Based Haptic 

    Ikeda, Yuto; Hasegawa, Shoichi (The Eurographics Association, 2009)
    There are many works that uses event-based haptic to improve realism. We intend to investigate how the hardness presentation improves using event-based haptic, and how the perception of stiffness varies through presented ...
  • The Effects of Teleportation on Recollection of the Structure of a Virtual World 

    Cliburn, Daniel; Rilea, Stacy; Parsons, David; Surya, Prakash; Semler, Jessica (The Eurographics Association, 2009)
    Teleportation is a virtual world navigation technique that allows users to travel at an infinite velocity from one lo-cation to another. Unfortunately, teleportation is known to cause disorientation in many users. This ...
  • Higher Levels of Immersion Improve Procedure Memorization Performance 

    Bowman, Doug A.; Sowndararajan, Ajith; Ragan, Eric D.; Kopper, Regis (The Eurographics Association, 2009)
    Researchers have proposed that immersion could have advantages for tasks involving abstract mental activities, such as conceptual learning; however, there are few empirical results that support this idea. We hypothesized ...
  • A Modular Framework for Distributed VR Interaction Processing 

    Assenmacher, Ingo; Raffin, Bruno (The Eurographics Association, 2009)
    Interactions are a key part of Virtual Reality systems and can lead to complex software assembly for multi-modal and multi-site collaborative environments. This is even harder, when each participant is interacting in the ...
  • Desktop Integration in Graphics Environments 

    Ullrich, Torsten; Settgast, Volker; Ofenböck, Christian; Fellner, Dieter W. (The Eurographics Association, 2009)
    In this paper, we present the usage of the Remote Desktop Protocol to integrate arbitrary, legacy applications in various environments. This approach accesses a desktop on a real computer or within a virtual machine. The ...
  • Tree-shaded screen: A Propeller type screen for Public Art 

    Kunihiro, Nishimura; Suzuki, Yasuhiro; Tokuda, Yutaka; Iida, Tomohiro; Kajinami, Takashi; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2009)
    Tree-shaded screen is a novel artwork for the public space. One can also think of it as a novel virtual reality system. The artwork consists of a surround couch, a column, and a propeller with six blades. When we sit down ...
  • Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor 

    Trueba, Ramon; Andujar, Carlos; Argelaguet, Ferran (The Eurographics Association, 2009)
    The World in Miniature Metaphor (WIM) allows users to select, manipulate and navigate efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a ...
  • Collaborative Interaction in Co-Located Two-User Scenarios 

    Salzmann, Holger; Jacobs, Jan; Froehlich, Bernd (The Eurographics Association, 2009)
    We investigated the utility of co-located collaborative interaction metaphors for assembly tasks in the automotive industry. In a first expert review, we compared the usability of a regular single-user stereoscopic system ...
  • Echocardiogram Simulator based on Computer-Simulated Heart 

    Hirota, Koichi; Okada, J.; Washio, T.; Hisada, T.; Sugiura, S. (The Eurographics Association, 2009)
    In this paper, we report our approaches to implementing an echocardiography simulator for medical training. The simulator provides experience of diagnosis by echocardiography using normal and endoscope probes; the user ...
  • Visual Analysis of Dimensionality Reduction in an Interactive Virtual Environment for Exploring Bat Flight Kinematics 

    Chen, Jian; Kostandov, Mykhaylo; Pivkin, Igor V.; Riskin, Daniel K.; Willis, D. J.; Swartz, Sharon M.; Laidlaw, David H. (The Eurographics Association, 2009)
    We present an experiment to study two approaches for modeling complex skeletal motion of a bat in flight. Both the domain-enhancement approach and the data-fidelity approach use proper orthogonal decomposition (POD) to ...
  • The 3D Sketch Slice: Precise 3D Volume Annotations in Virtual Environments 

    Schild, Jonas; Holtkämper, Thorsten; Bogen, Manfred (The Eurographics Association, 2009)
    In the oil and gas application domain, there is a need for 3D volume annotations to sketch out uncertainty regions in seismic data sets. Together with geo-science experts, we identified actual requirements for efficient ...
  • Basic Characteristics of Shear Tactile Stimulus Generated by Rotating Contactors 

    Yamaguchi, Tomoyuki; Ikei, Yasushi (The Eurographics Association, 2009)
    This paper describes the characteristics of haptic sensation that is evoked at the finger skin by a shearing stimulus presented using rotational contactors. First, the relation among the contact area, the contact force and ...
  • Opportunistic Music 

    Hachet, Martin; Kian, Arash; Berthaut, Florent; Franco, Jean-Sébastien; Desainte-Catherine, Myriam (The Eurographics Association, 2009)
    While mixed reality has inspired the development of many new musical instruments, few approaches explore the potential of mobile setups. We present a new musical interaction concept, called opportunistic music. It allows ...
  • Scent Presentation Expressing Two Smells of Different Intensity Simultaneously 

    Noguchi, Daisuke; Ohtsu, Kaori; Bannai, Yuichi; Okada, Kenichi (The Eurographics Association, 2009)
    Studies aiming at increasing the sense of reality by using scents with the picture medium, such as movies, have lately attracted much attention. In the picture medium, multiple objects with different scents are seen at the ...
  • Olfactory Display: Fluid Dynamic Considerations for Realistic Odor Presentation 

    Matsukura, Haruka; Ishida, Hiroshi (The Eurographics Association, 2009)
    This paper describes some fluid dynamic considerations for attaining realistic odor presentation using an olfactory display. Molecular diffusion is an extremely slow process and, therefore, odor molecules released from ...
  • Particle Display System - A Large Scale Display for Public Space 

    Sato, Munehiko; Suzuki, Yasuhiro; Hiyama, Atsushi; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2009)
    In this paper, the authors propose a large-scale display for public spaces. The display is based on the particle display system (PDS), which consists of hundreds of randomly distributed pixels. PDSs can be realized with ...

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