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Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation
(The Eurographics Association, 2020)
This paper aims to investigate the influence of the control law in virtual steering techniques, and in particular the speed update, on users' behaviour while navigating in virtual environments. To this end, we first propose ...
The Predictive Corridor: A Virtual Augmented Driving Assistance System for Teleoperated Autonomous Vehicles
(The Eurographics Association, 2020)
Autonomous vehicles offer a driverless future, however, despite the rapid progress in ubiquitous technologies, human situational assessment continues to be required. For example, upon recognizing an obstacle on the road a ...
A Tabletop for the Natural Inspection of Decorative Surfaces
(The Eurographics Association, 2021)
Designs for decorative surfaces, such as flooring, must cover several square meters to avoid visible repeats. While the use of desktop systems is feasible to support the designer, it is challenging for a non-domain expert ...
User-Centered Design of Immersive Research Applications for Understanding Written Artefacts
(The Eurographics Association, 2021)
Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written Artefacts' is an interdisciplinary and cross-cultural ...
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
(The Eurographics Association, 2020)
Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism ...
Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths
(The Eurographics Association, 2018)
This study proposes a novel rotational manipulation method for redirection when users attempt to turn around a corner within a virtual environment. The basic manipulation of conventional redirection can be classified into ...
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments
(The Eurographics Association, 2020)
Collaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative ...
On the Use of Jumping Gestures for Immersive Teleportation in VR
(The Eurographics Association, 2020)
Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ...
Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments
(The Eurographics Association, 2020)
Motion sickness while using virtual reality (VR) headsets affects 25-40% of users. Motion sickness results from a disconnect between the user's physical movement and their experienced movement in the virtual environment. ...
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR
(The Eurographics Association, 2020)
Does virtual threat harm the Virtual Reality (VR) experience? In this paper, we explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. The main findings ...