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A Scalable Cluster-based Parallel Simplification Framework for Height Fields
(The Eurographics Association, 2004)
In this paper, we present a method to interactively render 3D large datasets on a PC Cluster. Classical methods use simplification to fill up the gap between such models and graphics card capabilities. Unfortunatelly, ...
Memory-Savvy Distributed Interactive Ray Tracing
(The Eurographics Association, 2004)
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, memory limits and network latency must be ...
Parallel Multiresolution Volume Rendering of Large Data Sets with Error-Guided Load Balancing
(The Eurographics Association, 2004)
We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted into a multiresolution wavelet tree. To eliminate the ...
Massive Data Pre-Processing with a Cluster Based Approach
(The Eurographics Association, 2004)
Data coming from complex simulation models reach easily dimensions much greater than available computational resources. Visualization of such data still represents the most intuitive and effective tool for scientific ...
Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures
(The Eurographics Association, 2004)
We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient parallel processing of irregularly structured ...
Case Study of Multithreaded In-core Isosurface Extraction Algorithms
(The Eurographics Association, 2004)
A comparative, empirical study of the computational performance of multithreading strategies for Marching Cubes isosurface extraction is presented. Several representative data-centric strategies are considered. Focus is ...
A hierarchical and view dependent visualization algorithm for tree based AMR data in 2D or 3D
(The Eurographics Association, 2004)
In this paper, a solution to the visualization of huge amount of data provided by solvers using tree based AMR method is proposed. This approach strongly relies on the hierarchical structure of data and view dependent ...
Through the Concurrency Gateway: a Challenge from the Near Future of Graphics Hardware
(The Eurographics Association, 2004)
The computer graphics industry, and in particular those involved with films, games and virtual reality, continue to demand more and more realistic computer generated images. The complexity of the scenes being modelled and ...
Interactive Parallel Visualization of Large Particle Datasets
(The Eurographics Association, 2004)
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-second is achieved for 2563 particles using 7 ...
I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data
(The Eurographics Association, 2004)
This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering processors used, our I/O strategies help signifi- ...