Search
Now showing items 1-2 of 2
Time-constrained High-fidelity Rendering on Local Desktop Grids
(The Eurographics Association, 2009)
Parallel computing has been frequently used for reducing the rendering time of high-fidelity images, since the generation of such images has a high computational cost. Numerous algorithms have been proposed for parallel ...
Wait-Free Shared-Memory Irradiance Cache
(The Eurographics Association, 2009)
The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...