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Scalable Seams for Gigapixel Panoramas
(The Eurographics Association, 2013)
Gigapixel panoramas are an increasingly popular digital image application. They are often created as a mosaic of smaller images composited into a larger single image. The mosaic acquisition can occur over many hours causing ...
Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition
(The Eurographics Association, 2017)
We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
Dense Texture Flow Visualization using Data-Parallel Primitives
(The Eurographics Association, 2018)
Recent trends in supercomputing towards massively threaded on-node processors to increase performance has also introduced fragmented software support. In response to this changing landscape, new scientific visualization ...
Progressive CPU Volume Rendering with Sample Accumulation
(The Eurographics Association, 2017)
We present a new method for progressive volume rendering by accumulating object-space samples over successively rendered frames. Existing methods for progressive refinement either use image space methods or average pixels ...
Rendering Molecular Surfaces using Order-Independent Transparency
(The Eurographics Association, 2013)
In this paper we present a technique for interactively rendering transparent molecular surfaces. We use Puxels, our implementation of per-pixel linked lists for order-independent transparency rendering. Furthermore, we ...
External Facelist Calculation with Data-Parallel Primitives
(The Eurographics Association, 2016)
External facelist calculation on three-dimensional unstructured meshes is used in scientific visualization libraries to efficiently render the results of operations such as clipping, interval volumes, and material boundaries. ...
Volume Rendering Via Data-Parallel Primitives
(The Eurographics Association, 2015)
Supercomputing designs have recently evolved to include architectures beyond the standard CPU. In response, visualization software must be developed in a manner that obviates the need for porting all visualization algorithms ...
Visualization Showcase: General-Relativistic Black Hole Visualization
(The Eurographics Association, 2015)
Black holes are among the most fascinating and weird objects in the universe. They distort space and time in their close neighborhood in a way that is far beyond our every day experience. We demonstrate the visual effects ...
Real-time Particle-based Snow Simulation on the GPU
(The Eurographics Association, 2019)
This paper presents a novel real-time particle-based method for simulating snow on the GPU. Our method captures compression and bonding between snow particles, and incorporates the thermodynamics to model the realistic ...