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Prediction of Distributed Volume Visualization Performance to Support Render Hardware Acquisition
(The Eurographics Association, 2017)
We present our data-driven, neural network-based approach to predicting the performance of a distributed GPU volume renderer for supporting cluster equipment acquisition. On the basis of timing measurements from a single ...
Scalable Parallel Feature Extraction and Tracking for Large Time-varying 3D Volume Data
(The Eurographics Association, 2013)
Large-scale time-varying volume data sets can take terabytes to petabytes of storage space to store and process. One promising approach is to process the data in parallel, and then extract and analyze only features of ...
A Task-Based Parallel Rendering Component For Large-Scale Visualization Applications
(The Eurographics Association, 2017)
An increasingly heterogeneous system landscape in modern high performance computing requires the efficient and portable adaption of performant algorithms to diverse architectures. However, classic hybrid shared-memory/distributed ...
PaViz: A Power-Adaptive Framework for Optimizing Visualization Performance
(The Eurographics Association, 2017)
Power consumption is widely regarded as one of the biggest challenges to reaching the next generation of high-performance computing. One strategy for achieving an exaflop given limited power is hardware overprovisioning. ...
Hardware-Accelerated Multi-Tile Streaming for Realtime Remote Visualization
(The Eurographics Association, 2018)
The physical separation of compute resource and end user is one of the core challenges in HPC visualization. While GPUs are routinely used in remote rendering, a heretofore unexplored aspect is these GPUs' special purpose ...
Performance Modeling of vl3 Volume Rendering on GPU-Based Clusters
(The Eurographics Association, 2014)
This paper presents an analytical model for parallel volume rendering of large datasets using GPU-based clusters. The model is focused on the parallel volume rendering and compositing stages and predicts their performance ...
Web-enabled Server-based and Distributed Real-time Ray-Tracing
(The Eurographics Association, 2016)
As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
Dynamic Work Packages in Parallel Rendering
(The Eurographics Association, 2016)
Interactive visualizations of large-scale datasets can greatly benefit from parallel rendering on a cluster with hardware accelerated graphics by assigning all rendering client nodes a fair amount of work each. However, ...
Dynamically Scheduled Region-Based Image Compositing
(The Eurographics Association, 2016)
Algorithms for sort-last parallel volume rendering on large distributed memory machines usually divide a dataset equally across all nodes for rendering. Depending on the features that a user wants to see in a dataset, all ...
TOD-Tree: Task-Overlapped Direct send Tree Image Compositing for Hybrid MPI Parallelism
(The Eurographics Association, 2015)
Modern supercomputers have very powerful multi-core CPUs. The programming model on these supercomputer is switching from pure MPI to MPI for inter-node communication, and shared memory and threads for intra-node communication. ...