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Memory-Efficient On-The-Fly Voxelization of Particle Data
(The Eurographics Association, 2015)
In this paper we present a novel GPU-friendly real-time voxelization technique for rendering homogeneous media that is defined by particles, e.g. fluids obtained from particle-based simulations such as Smoothed Particle ...
Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation
(The Eurographics Association, 2007)
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve timedependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes ...
An Interleaved Parallel Volume Renderer With PC-clusters
(The Eurographics Association, 2002)
Parallel Volume Rendering has been realized using various load distribution methods that subdivide either the screen, called image-space partitioning, or the volume dataset, called object-space partitioning. The major ...
EGPGV 2016: Frontmatter
(Eurographics Association, 2016)
Efficient I/O for Parallel Visualization
(The Eurographics Association, 2011)
While additional cores and newer architectures, such as those provided by GPU clusters, steadily increase available compute power, memory and disk access has not kept pace, and most believe this trend will continue. It is ...
Time-constrained Animation Rendering on Desktop Grids
(The Eurographics Association, 2012)
The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ...
Achieving Portable Performance For Wavelet Compression Using Data Parallel Primitives
(The Eurographics Association, 2017)
We consider the problem of wavelet compression in the context of portable performance over multiple architectures. We contribute a new implementation of the wavelet transform algorithm that uses data parallel primitives ...
A Scalable Parallel Force-Directed Graph Layout Algorithm
(The Eurographics Association, 2008)
Understanding the structure, dynamics, and evolution of large graphs is becoming increasingly important in a variety of fields. The demand for visual tools to aid in this process is rising accordingly. Yet, many algorithms ...
Simulation of Radio Wave Propagation by Beam Tracing
(The Eurographics Association, 2009)
Beam tracing can be used for solving global illumination problems. It is an efficient algorithm, and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of ...
Freeprocessing: Transparent in situ Visualization via Data Interception
(The Eurographics Association, 2014)
In situ visualization has become a popular method for avoiding the slowest component of many visualization pipelines: reading data from disk. Most previous in situ work has focused on achieving visualization scalability ...