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Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation
(The Eurographics Association, 2007)
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve timedependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes ...
An Interleaved Parallel Volume Renderer With PC-clusters
(The Eurographics Association, 2002)
Parallel Volume Rendering has been realized using various load distribution methods that subdivide either the screen, called image-space partitioning, or the volume dataset, called object-space partitioning. The major ...
A Scalable Parallel Force-Directed Graph Layout Algorithm
(The Eurographics Association, 2008)
Understanding the structure, dynamics, and evolution of large graphs is becoming increasingly important in a variety of fields. The demand for visual tools to aid in this process is rising accordingly. Yet, many algorithms ...
Simulation of Radio Wave Propagation by Beam Tracing
(The Eurographics Association, 2009)
Beam tracing can be used for solving global illumination problems. It is an efficient algorithm, and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of ...
Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing -
(The Eurographics Association, 2002)
Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...
Dynamic Grid Refinement for Fluid Simulations on Parallel Graphics Architectures
(The Eurographics Association, 2009)
We present a physically-based fluid simulation with dynamic grid refinement on parallel SIMD graphics hardware. The irregular and dynamic structure of an adaptive grid requires sophisticated memory access patterns as well ...
Parallelization of Inverse Design of Luminaire Reflectors
(The Eurographics Association, 2006)
This paper presents the parallelization of techniques for the design of reflector shapes from prescribed optical properties (far-field radiance distribution), geometrical constraints and, if available, a user-given initial ...
A Scalable Cluster-based Parallel Simplification Framework for Height Fields
(The Eurographics Association, 2004)
In this paper, we present a method to interactively render 3D large datasets on a PC Cluster. Classical methods use simplification to fill up the gap between such models and graphics card capabilities. Unfortunatelly, ...
Parallel Simplification of Large Meshes on PC Clusters
(The Eurographics Association, 2008)
Large meshes are becoming commonplace with the advance of 3D scanning, scientific simulation and CAD technology. While there are many algorithms proposed to simplify these large meshes, the time of simplification process ...
Interactive Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields
(The Eurographics Association, 2006)
Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular ...