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Hybrid Volume and Polygon Rendering with Cube Hardware
(The Eurographics Association, 1999)
We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting
(The Eurographics Association, 1999)
In this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all ...
Texture Shaders
(The Eurographics Association, 1999)
Extensions to the texture-mapping support of the abstract graphics hardware pipeline and the OpenGL API are proposed to better support programmable shading, with a unified interface, on a variety of future graphics accelerator ...