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Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
(The Eurographics Association, 2002)
We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces ...
Resample Hardware for 3D Graphics
(The Eurographics Association, 2002)
Texture mapping is a core technology of current real-time 3D graphics systems. To avoid aliasing artifacts, the texture mapping resample process requires proper filtering. We present a new resample algorithm for twopass ...
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware
(The Eurographics Association, 2002)
Real-time programmable graphics hardware has resource constraints that prevent complex shaders from rendering in a single pass. One way to virtualize these resources is to partition shading computations into multiple passes, ...