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HLBVH: Hierarchical LBVH Construction for Real-Time Ray Tracing of Dynamic Geometry
(The Eurographics Association, 2010)
We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel hierarchical formulation of the LBVH algorithm [LGS-09] ...
Real-time Stochastic Rasterization on Conventional GPU Architectures
(The Eurographics Association, 2010)
The paper presents a hybrid algorithm for rendering approximate motion and defocus blur with precise stochastic visibility evaluation. It demonstrates-for the first time, with a full stochastic technique-real-time performance ...