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A Survey on Deep Learning for Skeleton‐Based Human Animation
(© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2022)
Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning ...
Interaction Fields: Intuitive Sketch-based Steering Behaviors for Crowd Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
The real-time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while adhering to local constraints. Many algorithms exist for specific ...
Dynamic Combination of Crowd Steering Policies Based on Context
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Simulating crowds requires controlling a very large number of trajectories of characters and is usually performed using crowd steering algorithms. The question of choosing the right algorithm with the right parameter values ...
UnderPressure: Deep Learning for Foot Contact Detection, Ground Reaction Force Estimation and Footskate Cleanup
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Human motion synthesis and editing are essential to many applications like video games, virtual reality, and film postproduction. However, they often introduce artefacts in motion capture data, which can be detrimental to ...