Now showing items 1-2 of 2

    • Diegetic vs. Non-Diegetic GUIs: What do Virtual Reality Players Prefer? 

      Saling, F.; Bernhardt, D.; Lysek, A.; Smekal, M. (The Eurographics Association, 2021)
      Graphical user interfaces should not be a limiting factor when it comes to designing immersive virtual reality games. In this work we evaluate two different GUI designs for VR games: A non-diegetic HUD and a diegetic GUI, ...
    • Indirect User Guidance by Pedestrians in Virtual Environments 

      Bönsch, Andrea; Güths, Katharina; Ehret, Jonathan; Kuhlen, Torsten W. (The Eurographics Association, 2021)
      Scene exploration allows users to acquire scene knowledge on entering an unknown virtual environment. To support users in this endeavor, aided wayfinding strategies intentionally influence the user's wayfinding decisions ...