Now showing items 12-16 of 16

    • Tactile Telepresence for Isolated Patients 

      Mostofa, Nafisa; Avendano, Indira; McMahan, Ryan P.; Welch, Gregory F. (The Eurographics Association, 2020)
      For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ...
    • Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality 

      Norouzi, Nahal; Kim, Kangsoo; Bruder, Gerd; Welch, Greg (The Eurographics Association, 2020)
      Pets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and ...
    • A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation 

      Najm, Ali; Michael-Grigoriou, Despina; Kyrlitsias, Christos; Christofi, Maria; Hadjipanayi, Christos; Sokratous, Dimitris (The Eurographics Association, 2020)
      VR-based rehabilitation allows the creation of fully controlled environments that define training tasks specifically designed to target the individual needs of patients. VR-based rehabilitation systems can be integrated ...
    • Virtual Reality Training for Proper Recycling Behaviors 

      Do, Tiffany D.; Yu, Dylan S.; Katz, Alyssa; McMahan, Ryan P. (The Eurographics Association, 2020)
      We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. ...
    • A Wind Interaction System from the Real to the Virtual World 

      Liu, Jingyi; Wakita, Wataru (The Eurographics Association, 2020)
      We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving ...