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Image‐Based Tree Variations
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
Automatic Design of Cable‐Tensioned Glass Shells
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
We propose an optimization algorithm for the design of post‐tensioned architectural shell structures, composed of triangular glass panels, in which glass has a load‐bearing function. Due to its brittle nature, glass can ...
Simulating the Evolution of Ancient Fortified Cities
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
Ancient cities and castles are ubiquitous cultural heritage structures all over Europe, and countless digital creations (e.g. movies and games) use them for storytelling. However, they got little or no attention in the ...
The Matchstick Model for Anisotropic Friction Cones
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
Inspired by frictional behaviour that is observed when sliding matchsticks against one another at different angles, we propose a phenomenological anisotropic friction model for structured surfaces. Our model interpolates ...
SiamesePointNet: A Siamese Point Network Architecture for Learning 3D Shape Descriptor
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
We present a novel deep learning approach to extract point‐wise descriptors directly on 3D shapes by introducing Siamese Point Networks, which contain a global shape constraint module and a feature transformation operator. ...
Effective Annotations Over 3D Models
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
Annotation support in interactive systems is often considered a simple task by the CG community, since it entails the apparently easy selection of a region and its connection with some information. The reality appears more ...
Normal‐Based Bas‐Relief Modelling via Near‐Lighting Photometric Stereo
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
We present a ear‐ighting hotometric tereo (NL‐PS) system to produce digital bas‐reliefs from a physical object (set) directly. Unlike both the 2D image and 3D model‐based modelling methods that require complicated interactions ...
RAS: A Data‐Driven Rigidity‐Aware Skinning Model For 3D Facial Animation
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
We present a novel data‐driven skinning model—rigidity‐aware skinning (RAS) model, for simulating both active and passive 3D facial animation of different identities in real time. Our model builds upon a linear blend ...
FARM: Functional Automatic Registration Method for 3D Human Bodies
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
We introduce a new method for non‐rigid registration of 3D human shapes. Our proposed pipeline builds upon a given parametric model of the human, and makes use of the functional map representation for encoding and inferring ...
ZomeFab: Cost‐Effective Hybrid Fabrication with Zometools
(© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
In recent years, personalized fabrication has received considerable attention because of the widespread use of consumer‐level three‐dimensional (3D) printers. However, such 3D printers have drawbacks, such as long production ...