Now showing items 1-20 of 47

    • A Cross‐Dimension Annotations Method for 3D Structural Facial Landmark Extraction 

      Gong, Xun; Chen, Ping; Zhang, Zhemin; Chen, Ke; Xiang, Yue; Li, Xin (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Recent methods for 2D facial landmark localization perform well on close‐to‐frontal faces, but 2D landmarks are insufficient to represent 3D structure of a facial shape. For applications that require better accuracy, such ...
    • Example‐Based Colourization Via Dense Encoding Pyramids 

      Xiao, Chufeng; Han, Chu; Zhang, Zhuming; Qin, Jing; Wong, Tien‐Tsin; Han, Guoqiang; He, Shengfeng (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We propose a novel deep example‐based image colourization method called dense encoding pyramid network. In our study, we define the colourization as a multinomial classification problem. Given a greyscale image and a ...
    • Compressed Neighbour Lists for SPH 

      Band, Stefan; Gissler, Christoph; Teschner, Matthias (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We propose a novel compression scheme to store neighbour lists for iterative solvers that employ Smoothed Particle Hydrodynamics (SPH). The compression scheme is inspired by Stream VByte, but uses a non‐linear mapping from ...
    • Reducing Affective Responses to Surgical Images and Videos Through Stylization 

      Besançon, Lonni; Semmo, Amir; Biau, David; Frachet, Bruno; Pineau, Virginie; Sariali, El Hadi; Soubeyrand, Marc; Taouachi, Rabah; Isenberg, Tobias; Dragicevic, Pierre (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present the first empirical study on using colour manipulation and stylization to make surgery images/videos more palatable. While aversion to such material is natural, it limits many people's ability to satisfy their ...
    • On Demand Solid Texture Synthesis Using Deep 3D Networks 

      Gutierrez, J.; Rabin, J.; Galerne, B.; Hurtut, T. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high‐quality three‐dimensional (3D) data at interactive rates. Based on ...
    • Synthesizing Character Animation with Smoothly Decomposed Motion Layers 

      Eom, Haegwang; Choi, Byungkuk; Cho, Kyungmin; Jung, Sunjin; Hong, Seokpyo; Noh, Junyong (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      The processing of captured motion is an essential task for undertaking the synthesis of high‐quality character animation. The motion decomposition techniques investigated in prior work extract meaningful motion primitives ...
    • Physically Based Real‐Time Rendering of Teeth and Partial Restorations 

      Reischl, M.; Derzapf, E.; Guthe, M. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Visually accurate real‐time rendering of teeth has many applications ranging from computer games to dental computer aided design (CAD). Similar to skin, the realistic and physically correct appearance of teeth cannot be ...
    • Accelerating Distributed Graphical Fluid Simulations with Micro‐partitioning 

      Qu, Hang; Mashayekhi, Omid; Shah, Chinmayee; Levis, Philip (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Graphical fluid simulations are CPU‐bound. Parallelizing simulations on hundreds of cores in the computing cloud would make them faster, but requires evenly balancing load across nodes. Good load balancing depends on manual ...
    • Revectorization‐Based Soft Shadow Mapping 

      Macedo, M. C. F.; Apolinário, A. L.; Agüero, K. A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In this paper, we present revectorization‐based soft shadow mapping, an algorithm that enables the rendering of visually plausible anti‐aliased soft shadows in real time. In revectorization‐based shadow mapping, shadow ...
    • Image‐Based Tree Variations 

      Argudo, Oscar; Andújar, Carlos; Chica, Antoni (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      The automatic generation of realistic vegetation closely reproducing the appearance of specific plant species is still a challenging topic in computer graphics. In this paper, we present a new approach to generate new tree ...
    • Paradigm 

      Benes, Bedrich and Hauser, Helwig (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
    • Automatic Design of Cable‐Tensioned Glass Shells 

      Laccone, Francesco; Malomo, Luigi; Froli, Maurizio; Cignoni, Paolo; Pietroni, Nico (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We propose an optimization algorithm for the design of post‐tensioned architectural shell structures, composed of triangular glass panels, in which glass has a load‐bearing function. Due to its brittle nature, glass can ...
    • Efficient Homology‐Preserving Simplification of High‐Dimensional Simplicial Shapes 

      Fellegara, Riccardo; Iuricich, Federico; De Floriani, Leila; Fugacci, Ulderico (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Simplicial complexes are widely used to discretize shapes. In low dimensions, a 3D shape is represented by discretizing its boundary surface, encoded as a triangle mesh, or by discretizing the enclosed volume, encoded as ...
    • Progressive Refinement Imaging 

      Kluge, M.; Weyrich, T.; Kolb, A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      This paper presents a novel technique for progressive online integration of uncalibrated image sequences with substantial geometric and/or photometric discrepancies into a single, geometrically and photometrically consistent ...
    • RayCaching: Amortized Isosurface Rendering for Virtual Reality 

      Nysjö, F.; Malmberg, F.; Nyström, I. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Real‐time virtual reality requires efficient rendering methods to deal with high‐ resolution stereoscopic displays and low latency head‐tracking. Our proposed RayCaching method renders isosurfaces of large volume datasets ...
    • Issue Information 

      Benes, Bedrich and Hauser, Helwig (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
    • A Survey of Visual Analytics for Public Health 

      Preim, Bernhard; Lawonn, Kai (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We describe visual analytics solutions aiming to support public health professionals, and thus, preventive measures. Prevention aims at advocating behaviour and policy changes likely to improve human health. Public health ...
    • Memento: Localized Time‐Warping for Spatio‐Temporal Selection 

      Solteszova, V.; Smit, N. N.; Stoppel, S.; Grüner, R.; Bruckner, S. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Interaction techniques for temporal data are often focused on affecting the spatial aspects of the data, for instance through the use of transfer functions, camera navigation or clipping planes. However, the temporal aspect ...
    • Simulating the Evolution of Ancient Fortified Cities 

      Mas, Albert; Martin, Ignacio; Patow, Gustavo (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Ancient cities and castles are ubiquitous cultural heritage structures all over Europe, and countless digital creations (e.g. movies and games) use them for storytelling. However, they got little or no attention in the ...
    • Mesh Parametrization Driven by Unit Normal Flow 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Yang, Lei; Lei, Na; Wang, Xiaoling; Gortler, Steven J.; Gu, Xianfeng (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Based on mesh deformation, we present a unified mesh parametrization algorithm for both planar and spherical domains. Our approach can produce intermediate frames from the original meshes to the targets. We derive and ...