Now showing items 21-40 of 47

    • The Matchstick Model for Anisotropic Friction Cones 

      Erleben, K.; Macklin, M.; Andrews, S.; Kry, P. G. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Inspired by frictional behaviour that is observed when sliding matchsticks against one another at different angles, we propose a phenomenological anisotropic friction model for structured surfaces. Our model interpolates ...
    • Memento: Localized Time‐Warping for Spatio‐Temporal Selection 

      Solteszova, V.; Smit, N. N.; Stoppel, S.; Grüner, R.; Bruckner, S. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Interaction techniques for temporal data are often focused on affecting the spatial aspects of the data, for instance through the use of transfer functions, camera navigation or clipping planes. However, the temporal aspect ...
    • Mesh Parametrization Driven by Unit Normal Flow 

      Zhao, Hui; Su, Kehua; Li, Chenchen; Zhang, Boyu; Yang, Lei; Lei, Na; Wang, Xiaoling; Gortler, Steven J.; Gu, Xianfeng (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Based on mesh deformation, we present a unified mesh parametrization algorithm for both planar and spherical domains. Our approach can produce intermediate frames from the original meshes to the targets. We derive and ...
    • Microstructure Control in 3D Printing with Digital Light Processing 

      Luongo, A.; Falster, V.; Doest, M. B.; Ribo, M. M.; Eiriksson, E. R.; Pedersen, D. B.; Frisvad, J. R. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Digital light processing stereolithography is a promising technique for 3D printing. However, it offers little control over the surface appearance of the printed object. The printing process is typically layered, which ...
    • Multi‐Segment Foot for Human Modelling and Simulation 

      Park, Hwangpil; Yu, Ri; Lee, Jehee (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Realistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts with the ground, and ...
    • Muscle and Fascia Simulation with Extended Position Based Dynamics 

      Romeo, M.; Monteagudo, C.; Sánchez‐Quirós, D. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Recent research on muscle and fascia simulation for visual effects relies on numerical methods such as the finite element method or finite volume method. These approaches produce realistic results, but require high ...
    • Normal‐Based Bas‐Relief Modelling via Near‐Lighting Photometric Stereo 

      Wei, M.; Song, Z.; Nie, Y.; Wu, J.; Ji, Z.; Guo, Y.; Xie, H.; Wang, J.; Wang, F. L. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a ear‐ighting hotometric tereo (NL‐PS) system to produce digital bas‐reliefs from a physical object (set) directly. Unlike both the 2D image and 3D model‐based modelling methods that require complicated interactions ...
    • On Demand Solid Texture Synthesis Using Deep 3D Networks 

      Gutierrez, J.; Rabin, J.; Galerne, B.; Hurtut, T. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high‐quality three‐dimensional (3D) data at interactive rates. Based on ...
    • Paradigm 

      Benes, Bedrich and Hauser, Helwig (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
    • Parameterization, Feature Extraction and Binary Encoding for the Visualization of Tree‐Like Structures 

      Lichtenberg, N.; Lawonn, K. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      The study of vascular structures, using medical 3D models, is an active field of research. Illustrative visualizations have been applied to this domain in multiple ways. Researchers made the geometric properties of vasculature ...
    • Physically Based Real‐Time Rendering of Teeth and Partial Restorations 

      Reischl, M.; Derzapf, E.; Guthe, M. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Visually accurate real‐time rendering of teeth has many applications ranging from computer games to dental computer aided design (CAD). Similar to skin, the realistic and physically correct appearance of teeth cannot be ...
    • PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds 

      Rakotosaona, Marie‐Julie; La Barbera, Vittorio; Guerrero, Paul; Mitra, Niloy J.; Ovsjanikov, Maks (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Point clouds obtained with 3D scanners or by image‐based reconstruction techniques are often corrupted with significant amount of noise and outliers. Traditional methods for point cloud denoising largely rely on local ...
    • Progressive Refinement Imaging 

      Kluge, M.; Weyrich, T.; Kolb, A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      This paper presents a novel technique for progressive online integration of uncalibrated image sequences with substantial geometric and/or photometric discrepancies into a single, geometrically and photometrically consistent ...
    • RAS: A Data‐Driven Rigidity‐Aware Skinning Model For 3D Facial Animation 

      Liu, S‐L.; Liu, Y.; Dong, L‐F.; Tong, X. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a novel data‐driven skinning model—rigidity‐aware skinning (RAS) model, for simulating both active and passive 3D facial animation of different identities in real time. Our model builds upon a linear blend ...
    • RayCaching: Amortized Isosurface Rendering for Virtual Reality 

      Nysjö, F.; Malmberg, F.; Nyström, I. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Real‐time virtual reality requires efficient rendering methods to deal with high‐ resolution stereoscopic displays and low latency head‐tracking. Our proposed RayCaching method renders isosurfaces of large volume datasets ...
    • Reducing Affective Responses to Surgical Images and Videos Through Stylization 

      Besançon, Lonni; Semmo, Amir; Biau, David; Frachet, Bruno; Pineau, Virginie; Sariali, El Hadi; Soubeyrand, Marc; Taouachi, Rabah; Isenberg, Tobias; Dragicevic, Pierre (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present the first empirical study on using colour manipulation and stylization to make surgery images/videos more palatable. While aversion to such material is natural, it limits many people's ability to satisfy their ...
    • Revectorization‐Based Soft Shadow Mapping 

      Macedo, M. C. F.; Apolinário, A. L.; Agüero, K. A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In this paper, we present revectorization‐based soft shadow mapping, an algorithm that enables the rendering of visually plausible anti‐aliased soft shadows in real time. In revectorization‐based shadow mapping, shadow ...
    • Ribbed Support Vaults for 3D Printing of Hollowed Objects 

      Tricard, Thibault; Claux, Frédéric; Lefebvre, Sylvain (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Additive manufacturing techniques form an object by accumulating layers of material on top of one another. Each layer has to be supported by the one below for the fabrication process to succeed. To reduce print time and ...
    • SiamesePointNet: A Siamese Point Network Architecture for Learning 3D Shape Descriptor 

      Zhou, J.; Wang, M. J.; Mao, W. D.; Gong, M. L.; Liu, X. P. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      We present a novel deep learning approach to extract point‐wise descriptors directly on 3D shapes by introducing Siamese Point Networks, which contain a global shape constraint module and a feature transformation operator. ...
    • Simulating the Evolution of Ancient Fortified Cities 

      Mas, Albert; Martin, Ignacio; Patow, Gustavo (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Ancient cities and castles are ubiquitous cultural heritage structures all over Europe, and countless digital creations (e.g. movies and games) use them for storytelling. However, they got little or no attention in the ...