Now showing items 8-20 of 20

    • Learning-based face reconstruction and editing 

      Kim, Hyeongwoo (Max Planck Institute for Informatics, 2020-09-29)
      Photo-realistic face editing – an important basis for a wide range of applications in movie and game productions, and applications for mobile devices – is based on computationally expensive algorithms that often require ...
    • Live Inverse Rendering 

      Meka, Abhimitra (SciDok - Der Wissenschaftsserver der Universität des Saarlandes, 2020-02-03)
      The field of computer graphics is being transformed by the process of ‘personalization’. The advent of augmented and mixed reality technology is challenging the existing graphics systems, which traditionally required ...
    • Modeling Developable Surfaces with Discrete Orthogonal Geodesic Nets 

      Rabinovich, Michael (2020-02)
      Surfaces that are locally isometric to a plane are called developable surfaces. In the physical world, these surfaces can be formed by bending thin flat sheets of material, which makes them particularly attractive in ...
    • Multi-view image-based editing and rendering through deep learning and optimization 

      Philip, Julien (2020-09-25)
      Computer-generated imagery (CGI) takes a growing place in our everyday environment. Whether it is in video games or movies, CGI techniques are constantly improving in quality but also require ever more qualitative artistic ...
    • Perception-Aware Computational Fabrication: Increasing The Apparent Gamut of Digital Fabrication 

      Piovarci, Michal (Università della Svizzera italiana, 2020-10-19)
      Haptic and visual feedback are important for assessing objects' quality and affordance. One of the benefits of additive manufacturing is that it enables the creation of objects with personalized tactile and visual properties. ...
    • Preoperative Surgical Planning 

      Fauser, Johannes Ludwig (2020-04-29)
      Since several decades, minimally-invasive surgery has continuously improved both clinical workflow and outcome. Such procedures minimize patient trauma, decrease hospital stay or reduce risk of infection. Next generation ...
    • Real-time 3D Hand Reconstruction in Challenging Scenes from a Single Color or Depth Camera 

      Müller, Franziska (2020)
      Hands are one of the main enabling factors for performing complex tasks and humans naturally use them for interactions with their environment. Reconstruction and digitization of 3D hand motion opens up many possibilities ...
    • Real-time 3D Human Body Pose Estimation from Monocular RGB Input 

      Mehta, Dushyant (Saarländische Universitäts-und Landesbibliothek, 2020-10)
      Human motion capture finds extensive application in movies, games, sports and biomechanical analysis. However, existing motion capture solutions require cumbersome external and/or on-body instrumentation, or use active ...
    • Reconstructing 3D Human Avatars from Monocular Images 

      Alldieck, Thiemo (2020)
      Modeling 3D virtual humans has been an active field of research over the last decades. It plays a fundamental role in many applications, such as movie production, sports and medical sciences, or human-computer interaction. ...
    • Sensor Applications for Human Activity Recognition in Smart Environments 

      Fu, Biying (2020-11-17)
      Human activity recognition (HAR) is the automated recognition of individual or group activities from sensor inputs. It deals with a wide range of application areas, such as for health care, assisting technologies, ...
    • The Smart Point Cloud: Structuring 3D intelligent point data 

      Poux, Florent (ORBi, 2019-06-05)
      Discrete spatial datasets known as point clouds often lay the groundwork for decision-making applications. E.g., we can use such data as a reference for autonomous cars and robot’s navigation, as a layer for floor-plan’s ...
    • Visual Analytics for Cooperative and Competitive Behavior in Team Sports 

      Stein, Manuel Dr. (2020-03)
      Automatic and interactive data analysis is instrumental in making use of increasing amounts of complex data. Owing to novel sensor modalities, analysis of data generated in professional team sport leagues such as soccer, ...
    • Volumetric Subdivision for Efficient Integrated Modeling and Simulation 

      Altenhofen, Christian (2020-11-05)
      Continuous surface representations, such as B-spline and Non-Uniform Rational B-spline (NURBS) surfaces are the de facto standard for modeling 3D objects - thin shells and solid objects alike - in the field of Computer-Aided ...