Now showing items 1-16 of 16

    • Airflow Presentation Method for Turning Motion Feedback in VR Environment 

      Suzuki, Yujin; Yem, Vibol; Hirota, Koichi; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ...
    • Augmented Dodgeball AR Viewer for Spectators 

      Azuma, Shota; Hertzog, Clara; Sakurai, Sho; Hirota, Koichi; Nojima, Takuya (The Eurographics Association, 2019)
      These last few years many systems and methods have been developed to provide information to spectators about a sport game such as baseball, basketball, soccer, etc. Among them, Augmented Sport is one of the emerging area ...
    • Difference of the Sense of the Texture Between Visual and Touchable Cloth Object in VR Space 

      Tsukuda, Yoshio; Koeda, Masanao (The Eurographics Association, 2019)
      In a virtual reality (VR) space, the texture of cloth is perceived visually using the influence of three-dimensional computer graphics (3DCG) representing the cloth object surface material and movement. In recent years, ...
    • Expanding the Freedom of Eye-gaze Input Interface using Round-Trip Eye Movement under HMD Environment 

      Matsuno, Shogo; Sato, Hironobu; Abe, Kiyohiko; Ohyama, Minoru (The Eurographics Association, 2019)
      In this paper, we propose a specific gaze movement detection algorithm, which is necessary for implementing a gaze movement input interface using an HMD built-in eye tracking system. Most input devices used in current ...
    • Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency 

      Nashiki, Reon; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
      Providing realistic bodily sensation in a virtual reality (VR) space is crucial for natural integration of multisensory information that we receive in a real space. In the present paper, we consider to use auditory stimulus ...
    • Generation of Walking Sensation by Upper Limb Motion 

      Sueta, Gaku; Saka, Naoyuki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Sato, Makoto; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive ...
    • Narrowcasting for Stereoscopic Photospherical Cinemagraphy 

      Cohen, Michael; Iida, Takato; Sato, Rintaro (The Eurographics Association, 2019)
      We have developed an application which blurs the distinction between static and dynamic imagery in a stereoscopic omnidirectional browser. A ''cinemagraph'' is a living picture, interpolating between a still photo and a ...
    • Preliminary Study on Surface Texture to Manipulate Perceived Softness of 3D Printed Objects 

      Miyoshi, Motoki; Punpongsanon, Parinya; Iwai, Daisuke; Sato, Kosuke (The Eurographics Association, 2019)
      Previous studies have attempted to manipulate the elastic properties of products from elements such as different materials and internal structures. In this paper, we investigate whether we can manipulate the softness ...
    • Production of Instructional Videos Using a Virtual Presentation Room on a Mobile Head-mounted Display 

      Yano, Kojiro (The Eurographics Association, 2019)
      Instructional videos are frequently used in education and it is important for teachers to produce the materials with minimal time and efforts. In this article, I report SlidesGo, a "virtual presentation room" software for ...
    • System for Body Motion Capture While Moving in Large Area 

      Yuasa, Yusuke; Tamura, Hideki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
      Previous motion capture device such as OptiTrack has actively used. However, it is suitable to measure in a narrow space. We proposed a system to measure the body motion while walking in a large area. In the system we ...
    • Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness 

      Morita, Tsubasa; Yem, Vibol; Amemiya, Tomohiro; Ikei, Yasushi (The Eurographics Association, 2019)
      We proposed a telepresence system presenting vehicle-ride sensation in real time for remote collaborative tasks. We used a Segway, a personal vehicle for a local driver, and a rotary chair with vestibular haptic feedback ...
    • Virtual Remote View System in Traffic Jam Using Smartphone Peer-to-peer Image Propagation 

      Miki, Shohei; Itoh, Hirotaka; Funahashi, Kenji (The Eurographics Association, 2019)
      You usually want to know the traffic situation ahead while driving. For example, you probably want to see a situation at the head of a traffic jam. In this study, we propose a virtual remote view system in a traffic jam. ...
    • Visual Presentation For Sports Skill Lerning in VR 

      Miyashita, Fumiya; Amemiya, Tomohiro; Kitazaki, Michiteru; Kasamatsu, Keiko; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. ...
    • Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting 

      Yamamoto, Kyosuke; Kitazaki, Michiteru (The Eurographics Association, 2019)
      We often gaze at each other when we communicate with others intimately. A previous study with static stimuli has revealed that perception of others' gaze is asymmetric only when the head is deviated; gazing face target is ...
    • VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience 

      Yagi, Ryunosuke; Fujie, Toi; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
      In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the ...
    • Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented 

      Mine, Daisuke; Ogawa, Nami; Narumi, Takuji; Yokosawa, Kazuhiko (The Eurographics Association, 2019)
      It is known that hand size and the interpupillary distance (IPD), as well as eye height from the ground, are some of the determinants of body size. We investigated the effect of simultaneous changes in hand size and IPD ...