Now showing items 1-6 of 6

    • Airflow Presentation Method for Turning Motion Feedback in VR Environment 

      Suzuki, Yujin; Yem, Vibol; Hirota, Koichi; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ...
    • Generation of Walking Sensation by Upper Limb Motion 

      Sueta, Gaku; Saka, Naoyuki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Sato, Makoto; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive ...
    • System for Body Motion Capture While Moving in Large Area 

      Yuasa, Yusuke; Tamura, Hideki; Yem, Vibol; Amemiya, Tomohiro; Kitazaki, Michiteru; Ikei, Yasushi (The Eurographics Association, 2019)
      Previous motion capture device such as OptiTrack has actively used. However, it is suitable to measure in a narrow space. We proposed a system to measure the body motion while walking in a large area. In the system we ...
    • Visual Presentation For Sports Skill Lerning in VR 

      Miyashita, Fumiya; Amemiya, Tomohiro; Kitazaki, Michiteru; Kasamatsu, Keiko; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
      This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. ...
    • Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting 

      Yamamoto, Kyosuke; Kitazaki, Michiteru (The Eurographics Association, 2019)
      We often gaze at each other when we communicate with others intimately. A previous study with static stimuli has revealed that perception of others' gaze is asymmetric only when the head is deviated; gazing face target is ...
    • VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience 

      Yagi, Ryunosuke; Fujie, Toi; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
      In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the ...