The University of Tokyo - Hongo Campus, Japan, September 11 – 13, 2019


Sensing and Interaction
Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems
Jiawei Huang, Ryo Sugawara, Taku Komura, and Yoshifumi Kitamura
Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display
Fumihiko Nakamura, Katsuhiro Suzuki, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, and Maki Sugimoto
FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms
Masaaki Fukuoka, Adrien Verhulst, Fumihiko Nakamura, Ryo Takizawa, Katsutoshi Masai, and Maki Sugimoto
Tracking and Positioning
Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide
Nattaon Techasarntikul, Photchara Ratsamee, Jason Orlosky, Tomohiro Mashita, Yuki Uranishi, Kiyoshi Kiyokawa, and Haruo Takemura
Evaluation of Virtual Reality Tracking Systems Underwater
Raphael Costa, Rongkai Guo, and John Quarles
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot
Jingxin Zhang, Omar Janeh, Nikolaos Katzakis, Dennis Krupke, and Frank Steinicke
Perception and Human Augmentation
Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display
Kentaro Yamaoka, Ren Koide, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, and Yasushi Ikei
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game
Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki, and Koichi Mizutani
Real Time Remapping of a Third Arm in Virtual Reality
Adam Drogemuller, Adrien Verhulst, Benjamin Volmer, Bruce H. Thomas, Masahiko Inami, and Maki Sugimoto
Simulation and Visualization
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha Peck, and John Quarles
Interactive and Immersive Tools for Point Clouds in Archaeology
Ronan Gaugne, Quentin Petit, Jean-Baptiste Barreau, and Valérie Gouranton
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
Ronan Gaugne, Théophane Nicolas, Quentin Petit, Mai Otsuki, and Valérie Gouranton
Design and Programming
Authoring AR Interaction by AR
Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, and Bruno Arnaldi
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum
Jeremy Lacoche, Morgan Le Chenechal, Eric Villain, and Anthony Foulonneau
ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes
Ryohei Suzuki, Katsutoshi Masai, and Maki Sugimoto

Recent Submissions

  • Forty Years of Telexistence —From Concept to TELESAR VI (Invited Talk) 

    Tachi, Susumu (Eurographics Association, 2019-09-11)
    Telexistence is a human-empowerment concept that enables a human in one location to virtually exist in another location and to act freely there. The term also refers to the system of science and technology that enables ...
  • Evaluation of a Mixed Reality based Method for Archaeological Excavation Support 

    Gaugne, Ronan; Petit, Quentin; Otsuki, Mai; Gouranton, Valérie; Nicolas, Théophane (The Eurographics Association, 2019)
    In the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the ...
  • Interactive and Immersive Tools for Point Clouds in Archaeology 

    Gaugne, Ronan; Petit, Quentin; BARREAU, Jean-Baptiste; Gouranton, Valérie (The Eurographics Association, 2019)
    In this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration ...
  • Authoring AR Interaction by AR 

    Lécuyer, Flavien; Gouranton, Valérie; Reuzeau, Adrien; Gaugne, Ronan; Arnaldi, Bruno (The Eurographics Association, 2019)
    The demand for augmented reality applications is rapidly growing. In many domains, we observe a new interest for this technology, stressing the need for more efficient ways of producing augmented content. Similarly to ...
  • Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum 

    Lacoche, Jérémy; Le Chénéchal, Morgan; Villain, Eric; Foulonneau, Anthony (The Eurographics Association, 2019)
    This paper introduces a new software model and new tools for managing indoor smart environments (smart home, smart building, smart factories, etc.) thanks to MR technologies. Our fully-integrated solution is mainly based ...
  • ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes 

    Suzuki, Ryohei; Masai, Katsutoshi; Sugimoto, Maki (The Eurographics Association, 2019)
    The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ...
  • Real Time Remapping of a Third Arm in Virtual Reality 

    Drogemuller, Adam; verhulst, adrien; Volmer, Benjamin; Thomas, Bruce; Inami, Masahiko; Sugimoto, Maki (The Eurographics Association, 2019)
    We present an initial study investigating the usability of a system for users to use their own limbs (here the left arm, right arm, left leg, right leg and head) to remap and control a virtual third arm. The remapping was ...
  • Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation 

    Chowdhury, Tanvir Irfan; Shahnewaz Ferdous, Sharif Mohammad; Peck, Tabitha; Quarles, John (The Eurographics Association, 2019)
    This paper investigates a concept called Virtual Ability Simulation (VAS) for people with disability due to Multiple Sclerosis (MS), in a virtual reality (VR) environment. In a VAS people with a disability perform tasks ...
  • Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display 

    Yamaoka, Kentaro; Koide, Ren; Amemiya, Tomohiro; Kitazaki, Michiteru; Yem, Vibol; Ikei, Yasushi (The Eurographics Association, 2019)
    This paper describes the characteristics of presentation of a lower limb motion display designed to create a walking motion sensation for a sitting user. It has the function of lifting and translation independently applied ...
  • Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game 

    Sano, Yuji; Sato, Koya; Shiraishi, Ryoichiro; Otsuki, Mai; Mizutani, Koichi (The Eurographics Association, 2019)
    We developed a system that augments the player's perception and support situation awareness for motivating them to participate in multiplayer sports in the context of a soccer game. The positional relationship of the ...
  • Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot 

    Zhang, Jingxin; Janeh, Omar; Katzakis, Nikolaos; Krupke, Dennis; Steinicke, Frank (The Eurographics Association, 2019)
    We present a mixed-reality avatar arm swing technique to subtly communicate the velocity of a robotic it is attached to. We designed and performed a series of studies to investigate the effectiveness of this method and the ...
  • FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms 

    Fukuoka, Masaaki; verhulst, adrien; Nakamura, Fumihiko; Takizawa, Ryo; Masai, Katsutoshi; Sugimoto, Maki (The Eurographics Association, 2019)
    Supernumerary Robotic Limbs (SRLs) can make physical activities easier, but require cooperation with the operator. To improve cooperation between the SRLs and the operator, the SRLs can try to predict the operator's ...
  • Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide 

    Techasarntikul, Nattaon; Ratsamee, Photchara; Orlosky, Jason; Mashita, Tomohiro; Uranishi, Yuki; Kiyokawa, Kiyoshi; Takemura, Haruo (The Eurographics Association, 2019)
    Augmented Reality (AR) has become a popular technology in museums, and many venues now provide AR applications inside gallery spaces. To improve museum tour experiences, we have developed an embodied agent AR guide system ...
  • Evaluation of Virtual Reality Tracking Systems Underwater 

    Costa, Raphael; Guo, Rongkai; Quarles, John (The Eurographics Association, 2019)
    The objective of this research is to compare the effectiveness of various virtual reality tracking systems underwater. There have been few works in aquatic virtual reality (VR) - i.e., VR systems that can be used in a real ...
  • Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems 

    Huang, Jiawei; Sugawara, Ryo; Komura, Taku; Kitamura, Yoshifumi (The Eurographics Association, 2019)
    Many motion tracking systems require solving inverse problem to compute the tracking result from original sensor measurements, such as images from cameras and signals from receivers. For real-time motion tracking, such ...
  • Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display 

    Nakamura, Fumihiko; Suzuki, Katsuhiro; Masai, Katsutoshi; Itoh, Yuta; Sugiura, Yuta; Sugimoto, Maki (The Eurographics Association, 2019)
    Facial expressions enrich communication via avatars. However, in common immersive virtual reality (VR) systems, facial occlusions by head-mounted displays (HMD) lead to difficulties in capturing users' faces. In particular, ...
  • ICAT-EGVE 2019: Frontmatter 

    Kakehi, Yasuaki; Hiyama, Atsushi (Eurographics Association, 2019)