Now showing items 21-40 of 267

    • Deep Video-Based Performance Synthesis from Sparse Multi-View Capture 

      Chen, Mingjia; Wang, Changbo; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a deep learning based technique that enables novel-view videos of human performances to be synthesized from sparse multi-view captures. While performance capturing from a sparse set of videos has received ...
    • Offline Deep Importance Sampling for Monte Carlo Path Tracing 

      Bako, Steve; Meyer, Mark; DeRose, Tony; Sen, Pradeep (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Although modern path tracers are successfully being applied to many rendering applications, there is considerable interest to push them towards ever-decreasing sampling rates. As the sampling rate is substantially reduced, ...
    • High Dynamic Range Point Clouds for Real-Time Relighting 

      Sabbadin, Manuele; Palma, Gianpaolo; BANTERLE, FRANCESCO; Boubekeur, Tamy; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Acquired 3D point clouds make possible quick modeling of virtual scenes from the real world.With modern 3D capture pipelines, each point sample often comes with additional attributes such as normal vector and color response. ...
    • A Rigging-Skinning Scheme to Control Fluid Simulation 

      Lu, Jia-Ming; Chen, Xiao-Song; Yan, Xiao; Li, Chen-Feng; Lin, Ming; Hu, Shi-Min (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Inspired by skeletal animation, a novel rigging-skinning flow control scheme is proposed to animate fluids intuitively and efficiently. The new animation pipeline creates fluid animation via two steps: fluid rigging and ...
    • Distribution Update of Deformable Patches for Texture Synthesis on the Free Surface of Fluids 

      Gagnon, jonathan; Guzmán, Julián E.; Vervondel, Valentin; Dagenais, François; Mould, David; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose an approach for temporally coherent patch-based texture synthesis on the free surface of fluids. Our approach is applied as a post-process, using the surface and velocity field from any fluid simulator. We apply ...
    • A Color-Pair Based Approach for Accurate Color Harmony Estimation 

      Yang, Bailin; Wei, Tianxiang; Fang, Xianyong; Deng, Zhigang; Li, Frederick W. B.; Ling, Yun; Wang, Xun (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Harmonious color combinations can stimulate positive user emotional responses. However, a widely open research question is: how can we establish a robust and accurate color harmony measure for the public and professional ...
    • Style Mixer: Semantic-aware Multi-Style Transfer Network 

      HUANG, Zixuan; ZHANG, Jinghuai; LIAO, Jing (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Recent neural style transfer frameworks have obtained astonishing visual quality and flexibility in Single-style Transfer (SST), but little attention has been paid to Multi-style Transfer (MST) which refers to simultaneously ...
    • A Unified Neural Network for Panoptic Segmentation 

      Yao, Li; Chyau, Ang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we propose a unified neural network for panoptic segmentation, a task aiming to achieve more fine-grained segmentation. Following existing methods combining semantic and instance segmentation, our method ...
    • Real-time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights 

      Kuge, Takahiro; Yatagawa, Tatsuya; Morishima, Shigeo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Indirect illumination involving with visually rich participating media such as turbulent smoke and loud explosions contributes significantly to the appearances of other objects in a rendering scene. However, previous ...
    • Seamless Mipmap Filtering for Dual Paraboloid Maps 

      Wang, Zhenni; Ho, Tze Yui; Leung, Chi-Sing; Wong, Eric Wing Ming (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Dual paraboloid mapping is an approach for environment mapping. Its major advantage is its fast map generation speed. For graphics applications, when filtering is needed, the filtering tool would naturally be mipmapping. ...
    • Unsupervised Dense Light Field Reconstruction with Occlusion Awareness 

      Ni, Lixia; Jiang, Haiyong; Cai, Jianfei; Zheng, Jianmin; Li, Haifeng; Liu, Xu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Light field (LF) reconstruction is a fundamental technique in light field imaging and has applications in both software and hardware aspects. This paper presents an unsupervised learning method for LF-oriented view synthesis, ...
    • Two-phase Hair Image Synthesis by Self-Enhancing Generative Model 

      Qiu, Haonan; Wang, Chuan; Zhu, Hang; zhu, xiangyu; Gu, Jinjin; Han, Xiaoguang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Generating plausible hair image given limited guidance, such as sparse sketches or low-resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image-to-image translation ...
    • Visibility-Aware Progressive Farthest Point Sampling on the GPU 

      Brandt, Sascha; Jähn, Claudius; Fischer, Matthias; Heide, Friedhelm Meyer auf der (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we present the first algorithm for progressive sampling of 3D surfaces with blue noise characteristics that runs entirely on the GPU. The performance of our algorithm is comparable to state-of-the-art GPU ...
    • Shadow Inpainting and Removal Using Generative Adversarial Networks with Slice Convolutions 

      Wei, Jinjiang; Long, Chengjiang; Zou, Hua; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we propose a two-stage top-down and bottom-up Generative Adversarial Networks (TBGANs) for shadow inpainting and removal which uses a novel top-down encoder and a bottom-up decoder with slice convolutions. ...
    • HidingGAN: High Capacity Information Hiding with Generative Adversarial Network 

      Wang, Zihan; Gao, Neng; Wang, Xin; Xiang, Ji; Zha, Daren; Li, Linghui (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image steganography is the technique of hiding secret information within images. It is an important research direction in the security field. Benefitting from the rapid development of deep neural networks, many steganographic ...
    • Interactive Curation of Datasets for Training and Refining Generative Models 

      Ye, Wenjie; Dong, Yue; Peers, Pieter (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a novel interactive learning-based method for curating datasets using user-defined criteria for training and refining Generative Adversarial Networks. We employ a novel batch-mode active learning strategy to ...
    • A Generalized Cubemap for Encoding 360° VR Videos using Polynomial Approximation 

      Xiao, Jianye; Tang, Jingtao; Zhang, Xinyu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      360° VR videos provide users with an immersive visual experience. To encode 360° VR videos, spherical pixels must be mapped onto a two-dimensional domain to take advantage of the existing video encoding and storage standards. ...
    • Automatic Modeling of Cluttered Multi-room Floor Plans From Panoramic Images 

      Pintore, Giovanni; Ganovelli, Fabio; Villanueva, Alberto Jaspe; Gobbetti, Enrico (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a novel and light-weight approach to capture and reconstruct structured 3D models of multi-room floor plans. Starting from a small set of registered panoramic images, we automatically generate a 3D layout of the ...
    • Pyramid Multi-View Stereo with Local Consistency 

      Liao, Jie; Fu, Yanping; Yan, Qingan; Xiao, Chunxia (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we propose a PatchMatch-based Multi-View Stereo (MVS) algorithm which can efficiently estimate geometry for the textureless area. Conventional PatchMatch-based MVS algorithms estimate depth and normal ...
    • Compacting Voxelized Polyhedra via Tree Stacking 

      Hao, Yue; Lien, Jyh-Ming (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Volume compaction is a geometric problem that aims to reduce the volume of a polyhedron via shape transform. Compactable structures are easier to transport and in some cases easier to manufacture, therefore, they are ...