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An Analysis of Region Clustered BVH Volume Rendering on GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a Direct Volume Rendering method that makes use of newly available Nvidia graphics hardware for Bounding Volume Hierarchies. Using BVHs for DVR has been overlooked in recent research due to build times potentially ...
A Framework for GPU-accelerated Exploration of Massive Time-varying Rectilinear Scalar Volumes
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We introduce a novel flexible approach to spatiotemporal exploration of rectilinear scalar volumes. Our out-of-core representation, based on per-frame levels of hierarchically tiled non-redundant 3D grids, efficiently ...