Now showing items 86-105 of 267

    • A Generalized Cubemap for Encoding 360° VR Videos using Polynomial Approximation 

      Xiao, Jianye; Tang, Jingtao; Zhang, Xinyu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      360° VR videos provide users with an immersive visual experience. To encode 360° VR videos, spherical pixels must be mapped onto a two-dimensional domain to take advantage of the existing video encoding and storage standards. ...
    • Generating 3D Faces using Multi-column Graph Convolutional Networks 

      Li, Kun; Liu, Jingying; Lai, Yu-Kun; Yang, Jingyu (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this work, we introduce multi-column graph convolutional networks (MGCNs), a deep generative model for 3D mesh surfaces that effectively learns a non-linear facial representation. We perform spectral decomposition of ...
    • Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering 

      Lo, Yi-Hsiang; Lee, Ruen-Rone; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Color scribbling is a unique form of illustration where artists use compact, overlapping, and monochromatic scribbles at microscopic scale to create astonishing colorful images at macroscopic scale. The creation process ...
    • Generating Stochastic Wall Patterns On-the-fly with Wang Tiles 

      Derouet-Jourdan, Alexandre; Salvati, Marc; Jonchier, Théo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The game and movie industries always face the challenge of reproducing materials. This problem is tackled by combining illumination models and various textures (painted or procedural patterns). Generating stochastic wall ...
    • Generation and Visual Exploration of Medical Flow Data: Survey, Research Trends and Future Challenges 

      Oeltze‐Jafra, S.; Meuschke, M.; Neugebauer, M.; Saalfeld, S.; Lawonn, K.; Janiga, G.; Hege, H.‐C.; Zachow, S.; Preim, B. (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Simulations and measurements of blood and airflow inside the human circulatory and respiratory system play an increasingly important role in personalized medicine for prevention, diagnosis and treatment of diseases. This ...
    • Generic Interactive Pixel-level Image Editing 

      Liang, Yun; Gan, Yibo; Chen, Mingqin; Gutierrez, Diego; Muñoz Orbañanos, Adolfo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Several image editing methods have been proposed in the past decades, achieving brilliant results. The most sophisticated of them, however, require additional information per-pixel. For instance, dehazing requires a specific ...
    • A Geometric Optimization Approach for the Detection and Segmentation of Multiple Aneurysms 

      Lawonn, Kai; Meuschke, Monique; Wickenhöfer, Ralph; Preim, Bernhard; Hildebrandt, Klaus (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a method for detecting and segmenting aneurysms in blood vessels that facilitates the assessment of risks associated with the aneurysms. The detection and analysis of aneurysms is important for medical diagnosis ...
    • A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling 

      Takahashi, Tetsuya; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a grid-based fluid solver for simulating viscous materials and their interactions with solid objects. Our method formulates the implicit viscosity integration as a minimization problem with consistently estimated ...
    • Geometry Aware Tori Decomposition 

      Chen, Jia; Gopi, Meenakshisundaram (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      This work presents a shape decomposition algorithm to partition a complex high genus surface into simple primitives, each of which is a torus. First, using a novel iterative algorithm, handle and tunnel fundamental cycles ...
    • Glint Rendering based on a Multiple-Scattering Patch BRDF 

      Chermain, Xavier; Claux, Frédéric; Mérillou, Stéphane (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Rendering materials such as metallic paints, scratched metals and rough plastics requires glint integrators that can capture all micro-specular highlights falling into a pixel footprint, faithfully replicating surface ...
    • Global Illumination Shadow Layers 

      DESRICHARD, François; Vanderhaeghe, David; PAULIN, Mathias (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Computer graphics artists often resort to compositing to rework light effects in a synthetic image without requiring a new render. Shadows are primary subjects of artistic manipulation as they carry important stylistic ...
    • Global Texture Mapping for Dynamic Objects 

      Kim, Jungeon; Kim, Hyomin; Park, Jaesik; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a ...
    • Gradient Outlier Removal for Gradient-Domain Path Tracing 

      Ha, Saerom; Oh, Sojin; Back, Jonghee; Yoon, Sung-Eui; Moon, Bochang (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We present a new outlier removal technique for a gradient-domain path tracing (G-PT) that computes image gradients as well as colors. Our approach rejects gradient outliers whose estimated errors are much higher than those ...
    • Gradient‐Guided Local Disparity Editing 

      Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Stereoscopic 3D technology gives visual content creators a new dimension of design when creating images and movies. While useful for conveying emotion, laying emphasis on certain parts of the scene, or guiding the viewer's ...
    • HidingGAN: High Capacity Information Hiding with Generative Adversarial Network 

      Wang, Zihan; Gao, Neng; Wang, Xin; Xiang, Ji; Zha, Daren; Li, Linghui (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Image steganography is the technique of hiding secret information within images. It is an important research direction in the security field. Benefitting from the rapid development of deep neural networks, many steganographic ...
    • Hierarchical Functional Maps between Subdivision Surfaces 

      Shoham‬‏, ‪Meged; Vaxman, Amir; Ben-Chen, Mirela (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      We propose a novel approach for computing correspondences between subdivision surfaces with different control polygons. Our main observation is that the multi-resolution spectral basis functions that are often used for ...
    • Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU 

      Dokter, Mark; Hladký, Jozef; Parger, Mathias; Schmalstieg, Dieter; Seidel, Hans-Peter; Steinberger, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      In this paper, we introduce the CPatch, a curved primitive that can be used to construct arbitrary vector graphics. A CPatch is a generalization of a 2D polygon: Any number of curves up to a cubic degree bound a primitive. ...
    • High Dynamic Range Point Clouds for Real-Time Relighting 

      Sabbadin, Manuele; Palma, Gianpaolo; BANTERLE, FRANCESCO; Boubekeur, Tamy; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Acquired 3D point clouds make possible quick modeling of virtual scenes from the real world.With modern 3D capture pipelines, each point sample often comes with additional attributes such as normal vector and color response. ...
    • High Quality Refinable G-splines for Locally Quad-dominant Meshes With T-gons 

      Karciauskas, Kestutis; Peters, Jorg (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Polyhedral modeling and re-meshing algorithms use T-junctions to add or remove feature lines in a quadrilateral mesh. In many ways this is akin to adaptive knot insertion in a tensor-product spline, but differs in that the ...
    • High-Performance Graphics 2019 - CGF38-8: Frontmatter 

      Steinberger, Markus; Foley, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2019)