Recent Submissions

  • The high dynamic range imaging pipeline: Tone-mapping, distribution, and single-exposure reconstruction 

    Eilertsen, Gabriel (Linköping University Electronic Press, 2018-06-08)
    Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image ...
  • Scalable exploration of 3D massive models 

    Jaspe Villanueva, Alberto (2018-11-26)
    This thesis introduces scalable techniques that advance the state-of-the-art in massive model creation and exploration. Concerning model creation, we present methods for improving reality-based scene acquisition and ...
  • Eye Reconstruction and Modeling for Digital Humans 

    Bérard, Pascal (2018)
    The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are tremendously important for applications in visual effects and virtual reality. The traditional way to generate digital ...
  • Computational Design of Flexible Structures 

    Pérez Rodríguez, Jesús (URJC, 2018-01-31)
    Computational fabrication technologies have revolutionized manufacturing by offering unprecedented control over the shape and material of the fabricated objects at accessible costs. These technologies allow users to design ...
  • Real-Time Generative Hand Modeling and Tracking 

    Tkach, Anastasia (EPFL, 2018-08-30)
    In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
  • Local Geometry Processing for Deformations of Non-Rigid 3D Shapes 

    Melzi, Simone (2018-06-19)
    Geometry processing and in particular spectral geometry processing deal with many different deformations that complicate shape analysis problems for non-rigid 3D objects. Furthermore, point-wise description of surfaces ...
  • Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids 

    Koschier, Dan Alexander (2018-07-10)
    Recent developments concerning the numerical simulation of solid objects and fluid flows in the field of computer graphics have opened up a plethora of new possibilities in applications such as special effect productions, ...
  • The Secret of Appeal - Understanding Perception of Realistic and Stylized Faces 

    Zell, Eduard (Verlag Dr. Hut, 2018-07-16)
    Stylized characters are highly used in movies and games. Furthermore, stylization is mostly preferred over realism for the design of toys and social robots. However, the design process remains highly subjective because the ...
  • Automatic Optimization of 3D Mesh Data for Real-Time Online Presentation 

    Limper, Max Alfons (2018-06-05)
    Interactive 3D experiences are becoming increasingly available as a part of our every-day life. Examples are ranging from common video games to virtual reality experiences and augmented reality apps on smart phones. A ...
  • Visual Analytics to Support Evidence-Based Decision Making 

    Ruppert, Tobias (TU Darmstadt (TUPrints), 2018)
    The aim of this thesis is the design of visual analytics solutions to support evidence-based decision making. Due to the ever-growing complexity of the world, strategical decision making has become an increasingly challenging ...