Now showing items 1-20 of 48

    • Stream Line–Based Pattern Search in Flows 

      Wang, Z.; Esturo, J. Martinez; Seidel, H.‐P.; Weinkauf, T. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a method that allows users to define flow features in form of patterns represented as sparse sets of stream line segments. Our approach finds similar occurrences in the same or other time steps. Related approaches ...
    • Data‐Driven Shape Interpolation and Morphing Editing 

      Gao, Lin; Chen, Shu‐Yu; Lai, Yu‐Kun; Xia, Shihong (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Shape interpolation has many applications in computer graphics such as morphing for computer animation. In this paper, we propose a novel data‐driven mesh interpolation method. We adapt patch‐based linear rotational invariant ...
    • Deformation Grammars: Hierarchical Constraint Preservation Under Deformation 

      Vimont, Ulysse; Rohmer, Damien; Begault, Antoine; Cani, Marie‐Paule (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Deformation grammars are a novel procedural framework enabling to sculpt hierarchical 3D models in an object‐dependent manner. They process object deformations as symbols thanks to user‐defined interpretation rules. We use ...
    • Issue Information 

      Chen, Min and Zhang, Hao (Richard) (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
    • Category‐Specific Salient View Selection via Deep Convolutional Neural Networks 

      Kim, Seong‐heum; Tai, Yu‐Wing; Lee, Joon‐Young; Park, Jaesik; Kweon, In So (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In this paper, we present a new framework to determine up front orientations and detect salient views of 3D models. The salient viewpoint to human preferences is the most informative projection with correct upright ...
    • Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance 

      Silva, D. B.; Nunes, R. F.; Vidal, C. A.; Cavalcante‐Neto, J. B.; Kry, P. G.; Zordan, V. B. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Physically based characters have not yet received wide adoption in the entertainment industry because control remains both difficult and unreliable. Even with the incorporation of motion capture for reference, which adds ...
    • Hierarchical Bucket Queuing for Fine‐Grained Priority Scheduling on the GPU 

      Kerbl, Bernhard; Kenzel, Michael; Schmalstieg, Dieter; Seidel, Hans‐Peter; Steinberger, Markus (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      While the modern graphics processing unit (GPU) offers massive parallel compute power, the ability to influence the scheduling of these immense resources is severely limited. Therefore, the GPU is widely considered to be ...
    • Convolutional Sparse Coding for Capturing High‐Speed Video Content 

      Serrano, Ana; Garces, Elena; Masia, Belen; Gutierrez, Diego (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Video capture is limited by the trade‐off between spatial and temporal resolution: when capturing videos of high temporal resolution, the spatial resolution decreases due to bandwidth limitations in the capture system. ...
    • Partitioning Surfaces Into Quadrilateral Patches: A Survey 

      Campen, M. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The efficient and practical representation and processing of geometrically or topologically complex shapes often demands a partitioning into simpler patches. Possibilities range from unstructured arrangements of arbitrarily ...
    • Flow‐Based Temporal Selection for Interactive Volume Visualization 

      Frey, S.; Ertl, T. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present an approach to adaptively select time steps from time‐dependent volume data sets for an integrated and comprehensive visualization. This reduced set of time steps not only saves cost, but also allows to show ...
    • Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey 

      Simões, Tiago; Lopes, Daniel; Dias, Sérgio; Fernandes, Francisco; Pereira, João; Jorge, Joaquim; Bajaj, Chandrajit; Gomes, Abel (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Detecting and analysing protein cavities provides significant information about active sites for biological processes (e.g. protein–protein or protein–ligand binding) in molecular graphics and modelling. Using the ...
    • Real‐Time Oil Painting on Mobile Hardware 

      Stuyck, Tuur; Da, Fang; Hadap, Sunil; Dutré, Philip (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper presents a realistic digital oil painting system, specifically targeted at the real‐time performance on highly resource‐constrained portable hardware such as tablets and iPads. To effectively use the limited ...
    • Articulated‐Motion‐Aware Sparse Localized Decomposition 

      Wang, Yupan; Li, Guiqing; Zeng, Zhichao; He, Huayun (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Compactly representing time‐varying geometries is an important issue in dynamic geometry processing. This paper proposes a framework of sparse localized decomposition for given animated meshes by analyzing the variation ...
    • A Comprehensive Survey on Sampling‐Based Image Matting 

      Yao, Guilin; Zhao, Zhijie; Liu, Shaohui (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Sampling‐based image matting is currently playing a significant role and showing great further development potentials in image matting. However, the consequent survey articles and detailed classifications are still rare ...
    • A Stochastic Film Grain Model for Resolution‐Independent Rendering 

      Newson, A.; Delon, J.; Galerne, B. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The realistic synthesis and rendering of film grain is a crucial goal for many amateur and professional photographers and film‐makers whose artistic works require the authentic feel of analogue photography. The objective ...
    • Integrated Structural–Architectural Design for Interactive Planning 

      Steiner, B.; Mousavian, E.; Saradj, F. Mehdizadeh; Wimmer, M.; Musialski, P. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Traditionally, building floor plans are designed by architects with their usability, functionality and architectural aesthetics in mind; however, the structural properties of the distribution of load‐bearing walls and ...
    • Real‐Time Solar Exposure Simulation in Complex Cities 

      Muñoz‐Pandiella, I.; Bosch, C.; Mérillou, N.; Pueyo, X.; Mérillou, S. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In urban design, estimating solar exposure on complex city models is crucial but existing solutions typically focus on simplified building models and are too demanding in terms of memory and computational time. In this ...
    • Ray Accelerator: Efficient and Flexible Ray Tracing on a Heterogeneous Architecture 

      Barringer, R.; Andersson, M.; Akenine‐Möller, T. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a hybrid ray tracing system, where the work is divided between the CPU cores and the GPU in an integrated chip, and communication occurs via shared memory. Rays are organized in large packets that can be distributed ...
    • Detail‐Preserving Explicit Mesh Projection and Topology Matching for Particle‐Based Fluids 

      Dagenais, F.; Gagnon, J.; Paquette, E. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a new explicit surface tracking approach for particle‐based fluid simulations. Our goal is to advect and update a highly detailed surface, while only computing a coarse simulation. Current explicit surface methods ...
    • NeuroLens: Data‐Driven Camera Lens Simulation Using Neural Networks 

      Zheng, Quan; Zheng, Changwen (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Rendering with full lens model can offer images with photorealistic lens effects, but it leads to high computational costs. This paper proposes a novel camera lens model, NeuroLens, to emulate the imaging of real camera ...