Los Angeles, California | July 2017
Full Papers

Poster Abstracts
Attachment-Based Character Deformation
Nick Toothman and Michael Neff
Automated Regression Tests for Character Animation Systems
Hubert Mohr-Daurat
Comparing Traditional Key Frame and Hybrid Animation
Eric Ahlström, Lucas Holmqvist, and Prashant Goswami
Coordinating Full-Body Interactions with the Environment
Alain Juarez-Perez and Marcelo Kallmann
Cubification and Animation of Artistic Shapes
Quentin Corker-Marin, Valery Adzhiev, and Alexander Pasko
Human Grasping Interaction Capture and Analysis
Benjamin Verider, Sheldon Andrews, and Paul G. Kry
Marionette Show Using Quadrotors
Yongsung Kim, Myung Geol Choi, and Jehee Lee
Motion Retargeting to Preserve Spatial Relationship between Skinned Characters
Taeil Jin, Meekyung Kim, and Sung-Hee Lee
Online Compression of Rigid Body Simulations using Physics-Inspired Interpolation
Timothy Jeruzalski, Eugene Fiume, Alec Jacobson, and David I.W. Levin
Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation
Tomer Weiss, Alan Litteneker, Chenfanfu Jiang, and Demetri Terzopoulos
Regression-Based Locating Landmark on Dynamic Humans
Deok-Kyeong Jang and Sung-Hee Lee
Sketch-Based 3D Hair Posing by Contour Drawings
Shogo Seki and Takeo Igarashi
The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch
Zaid H. Ibrahim
Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs
Muhammad Usman, Brandon Haworth, Glen Berseth, Mubbasir Kapadia, and Petros Faloutsos
Volumetric Muscle Controller
Seunghwan Lee, Nathan Mitchell, Mridul Aanjaneya, Eftychios Sifakis, and Jehee Lee

Recent Submissions

  • Volumetric Muscle Controller 

    Lee, Seunghwan; Mitchell, Nathan; Aanjaneya, Mridul; Sifakis, Eftychios; Lee, Jehee (ACM, 2017)
    We describe a controller with a fully integrated musculoskeletal model actuated by more than a hundred muscles. Inspired by a QP-based control algorithm, we improved the algorithm to control the volumetric muscles directly. ...
  • Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs 

    Usman, Muhammad; Haworth, Brandon; Berseth, Glen; Kapadia, Mubbasir; Faloutsos, Petros (ACM, 2017)
    We investigate how a person's perception of space in di erent visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used ...
  • Sketch-Based 3D Hair Posing by Contour Drawings 

    Seki, Shogo; Igarashi, Takeo (ACM, 2017)
    We propose a sketch-based method for posing a three-dimensional (3D) hair model that enables artists to create attractive hairstyles more easily and intuitively. The system takes partial contour drawings of a preferred ...
  • The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch 

    Ibrahim, Zaid H. (ACM, 2017)
    This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ...
  • Regression-Based Locating Landmark on Dynamic Humans 

    Jang, Deok-Kyeong; Lee, Sung-Hee (ACM, 2017)
    We present a novel framework that consists of two-level regressors for finding correlations between human shapes and landmark positions in both body part and holistic scales. To this end, we first develop pose invariant ...
  • Online Compression of Rigid Body Simulations using Physics-Inspired Interpolation 

    Jeruzalski, Timothy; Fiume, Eugene; Jacobson, Alec; Levin, David I.W. (ACM, 2017)
    Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ...
  • Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation 

    Weiss, Tomer; Litteneker, Alan; Jiang, Chenfanfu; Terzopoulos, Demetri (ACM, 2017)
    Exploiting the e ciency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed ...
  • Motion Retargeting to Preserve Spatial Relationship between Skinned Characters 

    Jin, Taeil; Kim, Meekyung; Lee, Sung-Hee (ACM, 2017)
    Applying motion capture data for multi-person interaction to virtual characters is challenging because one needs to preserve interaction semantics in addition to satisfying the general requirements for motion retargeting, ...
  • Human Grasping Interaction Capture and Analysis 

    Verider, Benjamin; Andrews, Sheldon; Kry, Paul G. (ACM, 2017)
    We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ...
  • Marionette Show Using Quadrotors 

    Kim, Yongsung; Choi, Myung Geol; Lee, Jehee (ACM, 2017)
    A marionett?e show is a play with the puppet controlled from above using wires by human. One ends of the wires are connected on di?erent joints of the marione?e, and the other ends are tied on a control stick. ?e marione?ist ...
  • Comparing Traditional Key Frame and Hybrid Animation 

    Ahlström, Eric; Holmqvist, Lucas; Goswami, Prashant (ACM, 2017)
    In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ...
  • Coordinating Full-Body Interactions with the Environment 

    Juarez-Perez, Alain; Kallmann, Marcelo (ACM, 2017)
    We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking ...
  • Cubification and Animation of Artistic Shapes 

    Corker-Marin, Quentin; Adzhiev, Valery; Pasko, Alexander (ACM, 2017)
    This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ...
  • Attachment-Based Character Deformation 

    Toothman, Nick; Neff, Michael (ACM, 2017)
    While advancements have made it easier to work with digital characters, it remains difficult to author animations that display the free and highly expressive shape change that characterize hand-drawn animation.We present ...
  • Automated Regression Tests for Character Animation Systems 

    Mohr-Daurat, Hubert (ACM, 2017)
    We present a process to verify code changes in an animation system by using regression tests which guarantee to cover every combination of animation features used in production. For this, we need to identify the untested ...