Now showing items 14-20 of 20

    • Physically Based Skeleton Tracking 

      López-Gandía, Axel; Susín, Antonio (The Eurographics Association, 2017)
      Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more. One of the main challenges of pose detection is to be able to obtain the best possible quality with a cheap and easy-to-use ...
    • Procedural Generation of Natural Environments with Restrictions 

      Gasch, Cristina; Chover, Miguel; Remolar, Inmaculada (The Eurographics Association, 2017)
      Natural environments are a very important part of virtual worlds, both for video games and for simulators, but their manual creation can be a very expensive job. The procedural creation of these, allows to generate them ...
    • Procedural Semantic Cities 

      Rogla, Otger; Pelechano, Nuria; Patow, Gustavo (The Eurographics Association, 2017)
      Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...
    • Transfer Learning for Illustration Classification 

      Lagunas, Manuel; Garces, Elena (The Eurographics Association, 2017)
      The field of image classification has shown an outstanding success thanks to the development of deep learning techniques. Despite the great performance obtained, most of the work has focused on natural images ignoring other ...
    • Transient Photon Beams 

      Marco, Julio; Jarosz, Wojciech; Gutierrez, Diego; Jarabo, Adrian (The Eurographics Association, 2017)
      Recent advances on transient imaging and their applications have opened the necessity of forward models that allow precise generation and analysis of time-resolved light transport data. However, traditional steady-state ...
    • Tree Variations 

      Argudo, Oscar; Andújar, Carlos; Chica, Antoni (The Eurographics Association, 2017)
      The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...
    • Unsupervised Framework for People Counting Using a Stereo-based Camera 

      Negrillo, José; Feito, Francisco R.; Segura, Rafael J.; Ogayar, Carlos Javier; Fuertes, José Manuel; Lucena, Manuel (The Eurographics Association, 2017)
      The counting of people in a room or a building is a desirable feature in a Smart City environment. There are several hardware systems that simplify this process. However, those systems tend to be very intrusive. This paper ...