Now showing items 1-11 of 11

    • Character-Object Interaction Retrieval Using the Interaction Bisector Surface 

      Zhao, Xi; Choi, Myung Geol; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object ...
    • Geometric Stiffness for Real-time Constrained Multibody Dynamics 

      Andrews, Sheldon; Teichmann, Marek; Kry, Paul G. (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper focuses on the stable and efficient simulation of articulated rigid body systems for real-time applications. Specifically, we focus on the use of geometric stiffness, which can dramatically increase simulation ...
    • Gradient-based Steering for Vision-based Crowd Simulation Algorithms 

      Dutra, Teofilo B.; Marques, Ricardo; Cavalcante-Neto, Joaquim Bento; Vidal, Creto A.; Pettré, Julien (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering. They offer promising perspectives through a more realistic simulation of the way humans navigate according to their ...
    • Interactive Paper Tearing 

      Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new ...
    • Makeup Lamps: Live Augmentation of Human Faces via Projection 

      Bermano, Amit Haim; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation ...
    • Multi-View Stereo on Consistent Face Topology 

      Fyffe, Graham; Nagano, Koki; Huynh, Loc; Saito, Shunsuke; Busch, Jay; Jones, Andrew; Li, Hao; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, ...
    • Performance-Based Biped Control using a Consumer Depth Camera 

      Lee, Yoonsang; Kwon, Taesoo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target ...
    • Real-Time Multi-View Facial Capture with Synthetic Training 

      Klaudiny, Martin; McDonagh, Steven; Bradley, Derek; Beeler, Thabo; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance capture in real-time from multi-view helmet camera ...
    • Simulation-Ready Hair Capture 

      Hu, Liwen; Bradley, Derek; Li, Hao; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Physical simulation has long been the approach of choice for generating realistic hair animations in CG. A constant drawback of simulation, however, is the necessity to manually set the physical parameters of the simulation ...
    • Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs 

      Marcard, Timo von; Rosenhahn, Bodo; Black, Michael J.; Pons-Moll, Gerard (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We address the problem of making human motion capture in the wild more practical by using a small set of inertial sensors attached to the body. Since the problem is heavily under-constrained, previous methods either use a ...
    • Sparse Rig Parameter Optimization for Character Animation 

      Song, Jaewon; Ribera, Roger Blanco i; Cho, Kyungmin; You, Mi; Lewis, J. P.; Choi, Byungkuk; Noh, Junyong (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose a novel motion retargeting method that efficiently estimates artist-friendly rig space parameters. Inspired by the workflow typically observed in keyframe animation, our approach transfers a source motion into ...