Now showing items 21-38 of 38

    • Color Restoration of Scanned Archaeological Artifacts with Repetitive Patterns 

      Gilad-Glickman, Danit; Shimshoni, Ilan (The Eurographics Association, 2016)
      Our work addresses the problem of virtually restoring archaeological artifacts. Virtual restoration is the process of creating a noise-free model of a degraded object, to visualize its original appearance. Our work focuses ...
    • 2D/3D Semantic Annotation of Spatialized Images for the Documentation and Analysis of Cultural Heritage 

      Manuel, Adeline; Véron, Philippe; Luca, Livio De (The Eurographics Association, 2016)
      The introduction of digital technologies in the documentation methods for cultural heritage has helped to design new tools for the acquisition and management of information collected for multidisciplinary studies. These ...
    • Wall Painting Reconstruction Using a Genetic Algorithm 

      Sizikova, Elena; Funkhouser, Thomas (The Eurographics Association, 2016)
      Global reconstruction of two-dimensional wall paintings (frescoes) from fragments is an important problem for many archaeological sites. The goal is to find the global position and rotation for each fragment so that all ...
    • Feature Identification in Archaeological Fragments Using Families of Algebraic Curves 

      Torrente, Maria-Laura; Biasotti, Silvia; Falcidieno, Bianca (The Eurographics Association, 2016)
      A method is proposed to identify and localize semantic features like anatomical characteristics or decorations on digital artefacts or fragments, even if the features are partially damaged or incomplete. This technique is ...
    • Web-based Exploration of Semantically Rich 3D Decorative Ornament 

      Echavarria, Karina Rodriguez; Few, Dean; Song, Ran (The Eurographics Association, 2016)
      The aim of this research is to document and provide easy access and exploration to 3D decorative ornament, in order to support its preservation and reuse in future products. The research focuses on the Regency style of ...
    • A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa 

      Antal, Adriana; Bota, Emilian; Ciongradi, Carmen; D'Annibale, Enzo; Demetrescu, Emanuel; Dima, Cristian; Fanini, Bruno; Ferdani, Daniele (The Eurographics Association, 2016)
      This paper presents the first installation produced with the data collected on the ancient roman city of Colonia Dacica Sarmizegetusa: it can be considered a concrete example of a full workflow, from photogrammetric 3D ...
    • Experience Etruria: a Cross-media Platform for E-culture and Tourism 

      Guidazzoli, Antonella; Bellavia, Giovanni; Luca, Daniele De; Liguori, Maria Chiara; Castiello, Lorenzo; Pirotti, Alessandro (The Eurographics Association, 2016)
      Experience Etruria aims at promoting the Italian Latium, Tuscany and Umbria regions starting from their common Etruscan roots, their landscape and food and wine wonders. The project includes a web portal, a downloadable ...
    • Reflecting on European History with the Help of Technology: The CrossCult Project 

      Lykourentzou, Ioanna; Naudet, Yannick; Vandenabeele, Luc (The Eurographics Association, 2016)
      History, and in particular European history, is not merely a collection of unconnected events, but rather a complex mesh of interrelated facts, events and concepts, taking place within a wider context of previous and ...
    • 4D Virtual Reconstruction of White Bastion Fortress 

      Rizvic, Selma; Okanovic, Vensada; Prazina, Irfan; Sadzak, Aida (The Eurographics Association, 2016)
      White bastion fortress has been standing in defense of Sarajevo since medieval period. In time it was changing together with various dominations upon the city. 4D virtual presentation aims to display the historical development ...
    • The Missing Scholarship Behind Virtual Heritage Infrastructures 

      Champion, Erik Malcolm (The Eurographics Association, 2016)
      This theoretical position paper outlines four key issues blocking the development of effective 3D models that would be suitable for the aims and objectives of virtual heritage infrastructures. It suggests that a real-time ...
    • Scan4Reco: Towards the Digitized Conservation of Cultural Heritage Assets via Spatiotemporal (4D) Reconstruction and 3D Printing 

      Dimitriou, Nikolaos; Drosou, Anastasios; Tzovaras, Dimitrios (The Eurographics Association, 2016)
      The European Cultural Heritage includes a rich variety of cultural items and a significant amount of resources is devoted to their conservation and dissemination to the public. Living in the era of digitization, these ...
    • A Soft Union based Method for Virtual Restoration and 3D Printing of Cultural Heritage Objects 

      Gregor, Robert; Mavridis, Pavlos; Wiltsche, Albert; Schreck, Tobias (The Eurographics Association, 2016)
      Recent improvements in 3D acquisition and shape processing methods lead to increased digitization of 3D Cultural Heritage (CH) objects. Beyond the mere digital archival of CH artifacts, there is an emerging research area ...
    • A Framework for Compact and Improved Panoramic VR Dissemination 

      Fanini, Bruno; D'Annibale, Enzo (The Eurographics Association, 2016)
      Panoramic capture devices in Cultural Heritage are becoming widely available to consumer market, also due to comfortable interactive online dissemination and to the growth of VR segment. VR fruition through an HMD although, ...
    • Multi-View Ambient Occlusion for Enhancing Visualization of Raw Scanning Data 

      Sabbadin, Manuele; Palma, Gianpaolo; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2016)
      The correct understanding of the 3D shape is a crucial aspect to improve the 3D scanning process, especially in order to perform high quality and as complete as possible 3D acquisitions on the field. The paper proposes a ...
    • c-Space: Time-evolving 3D Models (4D) from Heterogeneous Distributed Video Sources 

      Ritz, Martin; Knuth, Martin; Domajnko, Matevz; Posniak, Oliver; Santos, Pedro; Fellner, Dieter W. (The Eurographics Association, 2016)
      We introduce c-Space, an approach to automated 4D reconstruction of dynamic real world scenes, represented as time-evolving 3D geometry streams, available to everyone. Our novel technique solves the problem of fusing all ...
    • Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds 

      Boubekeur, Tamy; Cignoni, Paolo; Eisemann, Elmar; Goesele, Michael; Klein, Reinhard; Roth, Stefan; Weinmann, Michael; Wimmer, Michael (The Eurographics Association, 2016)
      The EU FP7 FET-Open project ''Harvest4D: Harvesting Dynamic 3D Worlds from Commodity Sensor Clouds'' deals with the acquisition, processing, and display of dynamic 3D data. Technological progress is offering us a wide-spread ...
    • Automatic Selection of Video Frames for Path Regularization and 3D Reconstruction 

      Pavoni, Gaia; Dellepiane, Matteo; Callieri, Marco; Scopigno, Roberto (The Eurographics Association, 2016)
      Video sequences can be a valuable source to document the state of objects and sites. They are easy to acquire and they usually ensure a complete coverage of the object of interest. One of their possible uses is to recover ...
    • GCH 2016: Frontmatter 

      Chiara Eva Catalano; Livio De Luca (Eurographics Association, 2016)